#if !defined(AFX_TEXTPROGRESSCTRL_H__1BCF0C46_95B5_495E_AD61_839F2ACF1338__INCLUDED_) #define AFX_TEXTPROGRESSCTRL_H__1BCF0C46_95B5_495E_AD61_839F2ACF1338__INCLUDED_#if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TextProgressCtrl.h : ヘッダー ファイル /////////////////////////////////////////////////////////////////////////////// // CTextProgressCtrl ウィンドウ class CTextProgressCtrl : public CProgressCtrl { // Construction public: CTextProgressCtrl();// Attributes public:// Operations public: int SetPos(int nPos); int StepIt(); void SetRange(int nLower, int nUpper); int OffsetPos(int nPos); int SetStep(int nStep); void SetForeColour(COLORREF col); void SetBkColour(COLORREF col); void SetTextForeColour(COLORREF col); void SetTextBkColour(COLORREF col); COLORREF GetForeColour(); COLORREF GetBkColour(); COLORREF GetTextForeColour(); COLORREF GetTextBkColour(); void SetShowText(BOOL bShow);// Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextProgressCtrl) //}}AFX_VIRTUAL// Implementation public: virtual ~CTextProgressCtrl(); // Generated message map functions protected: int m_nPos, m_nStepSize, m_nMax, m_nMin; CString m_strText; BOOL m_bShowText; int m_nBarWidth; COLORREF m_colFore, m_colBk, m_colTextFore, m_colTextBk; //{{AFX_MSG(CTextProgressCtrl) afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnPaint(); afx_msg void OnSize(UINT nType, int cx, int cy); //}}AFX_MSG afx_msg LRESULT OnSetText(UINT, LPCTSTR szText); afx_msg LRESULT OnGetText(UINT cchTextMax, LPTSTR szText); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ は前行の直前に追加の宣言を挿入します。#endif // !defined(AFX_TEXTPROGRESSCTRL_H__1BCF0C46_95B5_495E_AD61_839F2ACF1338__INCLUDED_)
// TextProgressCtrl.cpp : インプリメンテーション ファイル //#include "stdafx.h" #include "TextProgressCtrl.h"#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #ifndef _MEMDC_H_ ////////////////////////////////////////////////// // CMemDC - memory DC // // Author: Keith Rule // Email: [email protected] // Copyright 1996-1997, Keith Rule // // You may freely use or modify this code provided this // Copyright is included in all derived versions. // // History - 10/3/97 Fixed scrolling bug. // Added print support. // // This class implements a memory Device Contextclass CMemDC : public CDC { public: // constructor sets up the memory DC CMemDC(CDC* pDC) : CDC() { ASSERT(pDC != NULL); m_pDC = pDC; m_pOldBitmap = NULL; m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC { pDC->GetClipBox(&m_rect); CreateCompatibleDC(pDC); m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height()); m_pOldBitmap = SelectObject(&m_bitmap); SetWindowOrg(m_rect.left, m_rect.top); } else // Make a copy of the relevent parts of the current DC for printing { m_bPrinting = pDC->m_bPrinting; m_hDC = pDC->m_hDC; m_hAttribDC = pDC->m_hAttribDC; } }
// Destructor copies the contents of the mem DC to the original DC ~CMemDC() { if (m_bMemDC) { // Copy the offscreen bitmap onto the screen. m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(), this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap. SelectObject(m_pOldBitmap); } else { // All we need to do is replace the DC with an illegal value, // this keeps us from accidently deleting the handles associated with // the CDC that was passed to the constructor. m_hDC = m_hAttribDC = NULL; } } // Allow usage as a pointer CMemDC* operator->() {return this;}
#define AFX_TEXTPROGRESSCTRL_H__1BCF0C46_95B5_495E_AD61_839F2ACF1338__INCLUDED_#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextProgressCtrl.h : ヘッダー ファイル
///////////////////////////////////////////////////////////////////////////////
// CTextProgressCtrl ウィンドウ
class CTextProgressCtrl : public CProgressCtrl
{
// Construction
public:
CTextProgressCtrl();// Attributes
public:// Operations
public:
int SetPos(int nPos);
int StepIt();
void SetRange(int nLower, int nUpper);
int OffsetPos(int nPos);
int SetStep(int nStep);
void SetForeColour(COLORREF col);
void SetBkColour(COLORREF col);
void SetTextForeColour(COLORREF col);
void SetTextBkColour(COLORREF col);
COLORREF GetForeColour();
COLORREF GetBkColour();
COLORREF GetTextForeColour();
COLORREF GetTextBkColour(); void SetShowText(BOOL bShow);// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextProgressCtrl)
//}}AFX_VIRTUAL// Implementation
public:
virtual ~CTextProgressCtrl(); // Generated message map functions
protected:
int m_nPos,
m_nStepSize,
m_nMax,
m_nMin;
CString m_strText;
BOOL m_bShowText;
int m_nBarWidth;
COLORREF m_colFore,
m_colBk,
m_colTextFore,
m_colTextBk; //{{AFX_MSG(CTextProgressCtrl)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
afx_msg LRESULT OnSetText(UINT, LPCTSTR szText);
afx_msg LRESULT OnGetText(UINT cchTextMax, LPTSTR szText); DECLARE_MESSAGE_MAP()
};
///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ は前行の直前に追加の宣言を挿入します。#endif // !defined(AFX_TEXTPROGRESSCTRL_H__1BCF0C46_95B5_495E_AD61_839F2ACF1338__INCLUDED_)
//#include "stdafx.h"
#include "TextProgressCtrl.h"#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#ifndef _MEMDC_H_
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: [email protected]
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support.
//
// This class implements a memory Device Contextclass CMemDC : public CDC
{
public: // constructor sets up the memory DC
CMemDC(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL); m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
} // Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};#endif/////////////////////////////////////////////////////////////////////////////
// CTextProgressCtrlCTextProgressCtrl::CTextProgressCtrl()
{
m_nPos = 0;
m_nStepSize = 1;
m_nMax = 100;
m_nMin = 0;
m_bShowText = TRUE;
m_strText.Empty();
m_colFore = ::GetSysColor(COLOR_HIGHLIGHT);
m_colBk = ::GetSysColor(COLOR_WINDOW);
m_colTextFore = ::GetSysColor(COLOR_HIGHLIGHT);
m_colTextBk = ::GetSysColor(COLOR_WINDOW); m_nBarWidth = -1;
}CTextProgressCtrl::~CTextProgressCtrl()
{
}BEGIN_MESSAGE_MAP(CTextProgressCtrl, CProgressCtrl)
//{{AFX_MSG_MAP(CTextProgressCtrl)
ON_WM_ERASEBKGND()
ON_WM_PAINT()
ON_WM_SIZE()
//}}AFX_MSG_MAP
ON_MESSAGE(WM_SETTEXT, OnSetText)
ON_MESSAGE(WM_GETTEXT, OnGetText)
END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////
// CTextProgressCtrl message handlersLRESULT CTextProgressCtrl::OnSetText(UINT, LPCTSTR szText)
{
LRESULT result = Default(); if ( (!szText && m_strText.GetLength()) ||
(szText && (m_strText != szText)) )
{
m_strText = szText;
Invalidate();
} return result;
}LRESULT CTextProgressCtrl::OnGetText(UINT cchTextMax, LPTSTR szText)
{
if (!_tcsncpy(szText, m_strText, cchTextMax))
return 0;
else
return min(cchTextMax, (UINT) m_strText.GetLength());
}BOOL CTextProgressCtrl::OnEraseBkgnd(CDC* /*pDC*/)
{
return TRUE;
}void CTextProgressCtrl::OnSize(UINT nType, int cx, int cy)
{
CProgressCtrl::OnSize(nType, cx, cy);
m_nBarWidth = -1; // Force update if SetPos called
}void CTextProgressCtrl::OnPaint()
{
if (m_nMin >= m_nMax)
return; CRect LeftRect, RightRect, ClientRect;
GetClientRect(ClientRect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin)); CPaintDC PaintDC(this); // device context for painting
CMemDC dc(&PaintDC);
//CPaintDC dc(this); // device context for painting (if not double buffering) LeftRect = RightRect = ClientRect; LeftRect.right = LeftRect.left + (int)((LeftRect.right - LeftRect.left)*Fraction);
dc.FillSolidRect(LeftRect, m_colFore); RightRect.left = LeftRect.right;
dc.FillSolidRect(RightRect, m_colBk); if (m_bShowText)
{
CString str;
if (m_strText.GetLength())
str = m_strText;
else
str.Format("%d%%", (int)(Fraction*100.0)); dc.SetBkMode(TRANSPARENT); CRgn rgn;
rgn.CreateRectRgn(LeftRect.left, LeftRect.top, LeftRect.right, LeftRect.bottom);
dc.SelectClipRgn(&rgn);
dc.SetTextColor(m_colTextBk); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); rgn.DeleteObject();
rgn.CreateRectRgn(RightRect.left, RightRect.top, RightRect.right, RightRect.bottom);
dc.SelectClipRgn(&rgn);
dc.SetTextColor(m_colTextFore); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
}void CTextProgressCtrl::SetForeColour(COLORREF col)
{
m_colFore = col;
}void CTextProgressCtrl::SetBkColour(COLORREF col)
{
m_colBk = col;
}void CTextProgressCtrl::SetTextForeColour(COLORREF col)
{
m_colTextFore = col;
}void CTextProgressCtrl::SetTextBkColour(COLORREF col)
{
m_colTextBk = col;
}COLORREF CTextProgressCtrl::GetForeColour()
{
return m_colFore;
}COLORREF CTextProgressCtrl::GetBkColour()
{
return m_colBk;
}COLORREF CTextProgressCtrl::GetTextForeColour()
{
return m_colTextFore;
}COLORREF CTextProgressCtrl::GetTextBkColour()
{
return m_colTextBk;
}
/////////////////////////////////////////////////////////////////////////////
// CTextProgressCtrl message handlersvoid CTextProgressCtrl::SetShowText(BOOL bShow)
{
if (::IsWindow(m_hWnd) && m_bShowText != bShow)
Invalidate(); m_bShowText = bShow;
}
void CTextProgressCtrl::SetRange(int nLower, int nUpper)
{
m_nMax = nUpper;
m_nMin = nLower;
}int CTextProgressCtrl::SetPos(int nPos)
{
if (!::IsWindow(m_hWnd))
return -1; int nOldPos = m_nPos;
m_nPos = nPos; CRect rect;
GetClientRect(rect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin));
int nBarWidth = (int) (Fraction * rect.Width()); if (nBarWidth != m_nBarWidth)
{
m_nBarWidth = nBarWidth;
RedrawWindow();
} return nOldPos;
}int CTextProgressCtrl::StepIt()
{
return SetPos(m_nPos + m_nStepSize);
}int CTextProgressCtrl::OffsetPos(int nPos)
{
return SetPos(m_nPos + nPos);
}int CTextProgressCtrl::SetStep(int nStep)
{
int nOldStep = nStep;
m_nStepSize = nStep;
return nOldStep;
}
这么复杂???蒙人呀?
据我所知CProgressDlg、 CProgressCtrl两个类就可以搞定。