void CGDIxOper::GradientFillRect( HDC hDC, RECT & rect, COLORREF col_from, COLORREF col_to, bool vert_grad )
{
TRIVERTEX vert[2];
GRADIENT_RECT mesh;
vert[0].x = rect.left;
vert[0].y = rect.top;
vert[0].Alpha = 0x0000;
vert[0].Blue = GetBValue(col_from) << 8;
vert[0].Green = GetGValue(col_from) << 8;
vert[0].Red = GetRValue(col_from) << 8;
vert[1].x = rect.right;
vert[1].y = rect.bottom;
vert[1].Alpha = 0x0000;
vert[1].Blue = GetBValue(col_to) << 8;
vert[1].Green = GetGValue(col_to) << 8;
vert[1].Red = GetRValue(col_to) << 8;
mesh.UpperLeft = 0;
mesh.LowerRight = 1; GradientFill( hDC, vert, 2, &mesh, 1, vert_grad ? GRADIENT_FILL_RECT_V : GRADIENT_FILL_RECT_H );
}
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