我下了一个五子棋人机对弈的VC程序,想在菜单里加个可设置人机执先顺序的功能,于是就在 MainFrm.cpp 里多了两个消息响应函数,编写这两个函数的时候要用到在 CEx_playView.h 里定义的两个变量,我在 MainFrm.cpp 里加了#include "CEx_playView.h",也声明了这两个变量,编译能通过,但是执行的时候报错,说是无法解析的外部符号,请问是怎么回事啊,应该怎么解决,当然在CEx_playView.cpp里也用到了这两个变量,是两个文件共用所以乱了吗
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void CMainFrame::OnMe()
{
// TODO: Add your command handler code here
for(int i=0;i<3;i++)
for(int j=0;j<3;j++)
wzq[i][j]=0;
colorwhite=true;
Invalidate();
}void CMainFrame::OnConputer()
{
// TODO: Add your command handler code here
for(int i=0;i<3;i++)
for(int j=0;j<3;j++)
wzq[i][j]=0;
colorwhite=false;
Invalidate();
}
//
/////////////////////////////////////////////////////////////////////////////#if !defined(AFX_CEx_playVIEW_H__9FBADA6D_CAD7_11D5_B2C4_5254AB2BD63E__INCLUDED_)
#define AFX_CEx_playVIEW_H__9FBADA6D_CAD7_11D5_B2C4_5254AB2BD63E__INCLUDED_#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CEx_playView : public CView
{
protected: // create from serialization only
CEx_playView();
DECLARE_DYNCREATE(CEx_playView)// Attributes
public:
CEx_playDoc* GetDocument();// Operations
public:// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEx_playView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL// Implementation
public:
void Save();
void over(CPoint point);
HCURSOR hcursorwhite;
HCURSOR hcursorblack;
int wzq[3][3];
bool colorwhite;
CBitmap m_bmblack;
CBitmap m_bmwhite;
virtual ~CEx_playView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endifprotected:// Generated message map functions
protected:
//{{AFX_MSG(CEx_playView)
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnStart();
afx_msg void OnSave();
afx_msg void OnOpen();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};#ifndef _DEBUG // debug version in CEx_playView.cpp
inline CEx_playDoc* CEx_playView::GetDocument()
{ return (CEx_playDoc*)m_pDocument; }
#endif///////////////////////////////////////////////////////////////////////////////{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_CEx_playVIEW_H__9FBADA6D_CAD7_11D5_B2C4_5254AB2BD63E__INCLUDED_)// MainFrm.cpp : implementation of the CMainFrame class
//
#include "CEx_playView.h"
#include "stdafx.h"
#include "CEx_play.h"#include "MainFrm.h"#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern bool colorwhite;
extern int wzq[3][3];
extern class CEx_playView CView;
/////////////////////////////////////////////////////////////////////////////
// CMainFrameIMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_ME, OnMe)
ON_COMMAND(ID_CONPUTER, OnConputer)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destructionCMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}CMainFrame::~CMainFrame()
{
}int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
} if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
} // TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
//添加白棋图像
// m_wndStatusBar.GetStatusBarCtrl().SetIcon(0,AfxGetApp()->LoadIcon(IDI_WHITE));
//显示文字
// m_wndStatusBar.SetPaneText(0,"白棋下");
return 0;
}BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.dwExStyle=cs.dwExStyle|WS_EX_TOPMOST; //
cs.style=WS_SYSMENU|WS_OVERLAPPED|WS_MINIMIZEBOX;//;
//设置窗口大小:400*340
cs.cx=250;
cs.cy=335;
return TRUE;
}/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}#endif //_DEBUG/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlersvoid CMainFrame::OnMe()
{
// TODO: Add your command handler code here
for(int i=0;i<3;i++)
for(int j=0;j<3;j++)
CView->wzq[i][j]=0;
CView->colorwhite=true;
Invalidate();
}void CMainFrame::OnConputer()
{
// TODO: Add your command handler code here
for(int i=0;i<3;i++)
for(int j=0;j<3;j++)
CView->wzq[i][j]=0;
CView->colorwhite=false;
Invalidate();
}