Loaded symbols for 'C:\Documents and Settings\shen\桌面\资料 翻译相关\改进pulsar\Debug\改进pulsar.exe'
Loaded 'C:\WINDOWS\system32\ntdll.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\kernel32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\user32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\gdi32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\opengl32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\msvcrt.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\advapi32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\rpcrt4.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\glu32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\ddraw.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\dciman32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\glut32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\winmm.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\imm32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\lpk.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\usp10.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\uxtheme.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\nview.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\shlwapi.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\shell32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\psapi.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\ole32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\oleaut32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\comctl32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\version.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\ntmarta.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\wldap32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\samlib.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\MSCTF.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\MSCTFIME.IME', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\nvwddi.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\nvoglnt.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\apphelp.dll', no matching symbolic information found.
The thread 0x480 has exited with code 0 (0x0).
The thread 0x280 has exited with code -1073741819 (0xC0000005).
The thread 0xE1C has exited with code -1073741819 (0xC0000005).
The program 'C:\Documents and Settings\shen\桌面\资料 翻译相关\改进pulsar\Debug\改进pulsar.exe' has exited with code -1073741819 (0xC0000005).
程序运行没有错误,但是.exe出不来 看不到运行结果,求助高手
Loaded 'C:\WINDOWS\system32\ntdll.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\kernel32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\user32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\gdi32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\opengl32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\msvcrt.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\advapi32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\rpcrt4.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\glu32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\ddraw.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\dciman32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\glut32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\winmm.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\imm32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\lpk.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\usp10.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\uxtheme.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\nview.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\shlwapi.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\shell32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\psapi.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\ole32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\oleaut32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\comctl32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\version.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\ntmarta.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\wldap32.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\samlib.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\MSCTF.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\MSCTFIME.IME', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\nvwddi.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\nvoglnt.dll', no matching symbolic information found.
Loaded 'C:\WINDOWS\system32\apphelp.dll', no matching symbolic information found.
The thread 0x480 has exited with code 0 (0x0).
The thread 0x280 has exited with code -1073741819 (0xC0000005).
The thread 0xE1C has exited with code -1073741819 (0xC0000005).
The program 'C:\Documents and Settings\shen\桌面\资料 翻译相关\改进pulsar\Debug\改进pulsar.exe' has exited with code -1073741819 (0xC0000005).
程序运行没有错误,但是.exe出不来 看不到运行结果,求助高手
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <gl/glaux.h>
#include <stdio.h>
#include <io.h>
#include <math.h>
#include <gl\glut.h>
#include <string.h>
#include <stdlib.h>
HWND hWnd;
HDC hDC;
HGLRC hRC=NULL;
HINSTANCE hInstance;RECT rect;int sw=640;
int sh=480;
bool fullscreen=1;
GLfloat aspect;
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glu32.lib")
#pragma comment(lib,"glaux.lib")void SceneInit(int w,int h)
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0,0.0,0.0,0.5);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}void SceneResizeViewport(GLsizei w,GLsizei h)
{
if (h==0)
{
h=1;
}
aspect=(GLfloat)w/(GLfloat)h; glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); gluPerspective(45.0f,aspect,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}typedef struct {
double x,y,z;
} XYZ;
typedef struct {
double r,g,b;
} COLOUR;
typedef struct {
XYZ vp; /* View position */
XYZ vd; /* View direction vector */
XYZ vu; /* View up direction */
XYZ pr; /* Point to rotate about */
double focallength; /* Focal Length along vd */
double aperture; /* Camera aperture */
double eyesep; /* Eye separation */
int screenwidth,screenheight;
} CAMERA;#define ABS(x) (x < 0 ? -(x) : (x))
#define MIN(x,y) (x < y ? x : y)
#define MAX(x,y) (x > y ? x : y)
#define TRUE 1
#define FALSE 0
#define ESC 27
#define PI 3.141592653589793238462643
#define CROSSPROD(p1,p2,p3) \
p3.x = p1.y*p2.z - p1.z*p2.y; \
p3.y = p1.z*p2.x - p1.x*p2.z; \
p3.z = p1.x*p2.y - p1.y*p2.x#define DTOR 0.0174532925
#define RTOD 57.2957795CAMERA camera;
XYZ origin = {0.0,0.0,0.0};
double rotateangle = 0.0; /* Pulsar Rotation angle */void Normalise(XYZ *p)
{
double length; length = sqrt(p->x * p->x + p->y * p->y + p->z * p->z);
if (length != 0)
{
p->x /= length;
p->y /= length;
p->z /= length;
} else
{
p->x = 0;
p->y = 0;
p->z = 0;
}
}/* Flags */
int stereo = FALSE;
int showconstruct = FALSE;
int windowdump = FALSE;
int record = FALSE;
int debug = FALSE;int currentbutton = -1;
double rotatespeed = 1;
double dtheta = 1;/*
Rotate (ix,iy) or roll (iz) the camera about the focal point
ix,iy,iz are flags, 0 do nothing, +- 1 rotates in opposite directions
Correctly updating all camera attributes
*/
void RotateCamera(int ix,int iy,int iz)
{
XYZ vp,vu,vd;
XYZ right;
XYZ newvp,newr;
double radius,dd,radians;
double dx,dy,dz; vu = camera.vu;
Normalise(&vu);
vp = camera.vp;
vd = camera.vd;
Normalise(&vd);
CROSSPROD(vd,vu,right);
Normalise(&right);
radians = dtheta * PI / 180.0; /* Handle the roll */
if (iz != 0) {
camera.vu.x += iz * right.x * radians;
camera.vu.y += iz * right.y * radians;
camera.vu.z += iz * right.z * radians;
Normalise(&camera.vu);
return;
} /* Distance from the rotate point */
dx = camera.vp.x - camera.pr.x;
dy = camera.vp.y - camera.pr.y;
dz = camera.vp.z - camera.pr.z;
radius = sqrt(dx*dx + dy*dy + dz*dz); /* Determine the new view point */
dd = radius * radians;
newvp.x = vp.x + dd * ix * right.x + dd * iy * vu.x - camera.pr.x;
newvp.y = vp.y + dd * ix * right.y + dd * iy * vu.y - camera.pr.y;
newvp.z = vp.z + dd * ix * right.z + dd * iy * vu.z - camera.pr.z;
Normalise(&newvp);
camera.vp.x = camera.pr.x + radius * newvp.x;
camera.vp.y = camera.pr.y + radius * newvp.y;
camera.vp.z = camera.pr.z + radius * newvp.z; /* Determine the new right vector */
newr.x = camera.vp.x + right.x - camera.pr.x;
newr.y = camera.vp.y + right.y - camera.pr.y;
newr.z = camera.vp.z + right.z - camera.pr.z;
Normalise(&newr);
newr.x = camera.pr.x + radius * newr.x - camera.vp.x;
newr.y = camera.pr.y + radius * newr.y - camera.vp.y;
newr.z = camera.pr.z + radius * newr.z - camera.vp.z; camera.vd.x = camera.pr.x - camera.vp.x;
camera.vd.y = camera.pr.y - camera.vp.y;
camera.vd.z = camera.pr.z - camera.vp.z;
Normalise(&camera.vd); /* Determine the new up vector */
CROSSPROD(newr,camera.vd,camera.vu);
Normalise(&camera.vu); if (debug)
fprintf(stderr,"Camera position: (%g,%g,%g)\n",
camera.vp.x,camera.vp.y,camera.vp.z);
}
void CameraHome(int mode)
{
camera.aperture = 50;
camera.focallength = 70;
camera.eyesep = camera.focallength / 20;
camera.pr = origin;/*
camera.vp.x = camera.focallength;
camera.vp.y = 0;
camera.vp.z = 0;
camera.vd.x = -1;
camera.vd.y = 0;
camera.vd.z = 0;
*/
/* Special camera position so the beam crosses the view */
camera.vp.x = 39;
camera.vp.y = 53;
camera.vp.z = 22;
camera.vd.x = -camera.vp.x;
camera.vd.y = -camera.vp.y;
camera.vd.z = -camera.vp.z; camera.vu.x = 0;
camera.vu.y = 1;
camera.vu.z = 0;
}
/*
Handle mouse motion
*/
void HandleMouseMotion(int x,int y)
{
static int xlast=-1,ylast=-1;
int dx,dy; dx = x - xlast;
dy = y - ylast;
if (dx < 0) dx = -1;
else if (dx > 0) dx = 1;
if (dy < 0) dy = -1;
else if (dy > 0) dy = 1; if (currentbutton == GLUT_LEFT_BUTTON)
RotateCamera(-dx,dy,0);
else if (currentbutton == GLUT_MIDDLE_BUTTON)
RotateCamera(0,0,dx); xlast = x;
ylast = y;
}
/*
Handle mouse events
Right button events are passed to menu handlers
*/
void HandleMouse(int button,int state,int x,int y)
{
if (state == GLUT_DOWN) {
if (button == GLUT_LEFT_BUTTON) {
currentbutton = GLUT_LEFT_BUTTON;
} else if (button == GLUT_MIDDLE_BUTTON) {
currentbutton = GLUT_MIDDLE_BUTTON;
}
}
}
/*
Handle the speed menu
The rotate speed is in degrees
*/
void HandleSpeedMenu(int whichone)
{
switch (whichone) {
case 1: rotatespeed = 0.0; break;
case 2: rotatespeed = 0.3; break;
case 3: rotatespeed = 1; break;
case 4: rotatespeed = 3; break;
case 5: rotatespeed = 10; break;
}
}
{
XYZ vp,vu,vd;
XYZ right;
XYZ newvp,newr;
double radians,delta; vu = camera.vu;
Normalise(&vu);
vp = camera.vp;
vd = camera.vd;
Normalise(&vd);
CROSSPROD(vd,vu,right);
Normalise(&right);
radians = dtheta * PI / 180.0;
delta = dtheta * camera.focallength / 90.0; camera.vp.x += iy * vu.x * delta;
camera.vp.y += iy * vu.y * delta;
camera.vp.z += iy * vu.z * delta;
camera.pr.x += iy * vu.x * delta;
camera.pr.y += iy * vu.y * delta;
camera.pr.z += iy * vu.z * delta; camera.vp.x += ix * right.x * delta;
camera.vp.y += ix * right.y * delta;
camera.vp.z += ix * right.z * delta;
camera.pr.x += ix * right.x * delta;
camera.pr.y += ix * right.y * delta;
camera.pr.z += ix * right.z * delta;
}
/*
Handle the camera spin menu
*/
void HandleSpinMenu(int whichone)
{
switch (whichone) {
case 1: dtheta = 1; break;
case 2: dtheta = 2; break;
case 3: dtheta = 3; break;
case 4: dtheta = 5; break;
}
}
/*
Handle the main menu
*/
void HandleMainMenu(int whichone)
{
switch (whichone) {
case 1:
showconstruct = !showconstruct;
break;
case 9:
exit(0);
break;
}
}
/*
Set up the lighing environment
*/
void MakeLighting(void)
{
GLfloat fullambient[4] = {1.0,1.0,1.0,1.0};
GLfloat position[4] = {0.0,0.0,0.0,0.0};
GLfloat ambient[4] = {0.2,0.2,0.2,1.0};
GLfloat diffuse[4] = {1.0,1.0,1.0,1.0};
GLfloat specular[4] = {0.0,0.0,0.0,1.0}; /* Turn off all the lights */
glDisable(GL_LIGHT0);
glDisable(GL_LIGHT1);
glDisable(GL_LIGHT2);
glDisable(GL_LIGHT3);
glDisable(GL_LIGHT4);
glDisable(GL_LIGHT5);
glDisable(GL_LIGHT6);
glDisable(GL_LIGHT7);
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE); /* Turn on the appropriate lights */
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,fullambient);
glLightfv(GL_LIGHT0,GL_POSITION,position);
glLightfv(GL_LIGHT0,GL_AMBIENT,ambient);
glLightfv(GL_LIGHT0,GL_DIFFUSE,diffuse);
glLightfv(GL_LIGHT0,GL_SPECULAR,specular);
glEnable(GL_LIGHT0); /* Sort out the shading algorithm */
glShadeModel(GL_SMOOTH); /* Turn lighting on */
glEnable(GL_LIGHTING);
}
/*
Create the geometry for the pulsar
*/
void MakeGeometry(void)
{
int i,j,k;
double cradius = 5.3; /* Final radius of the cone */
double clength = 30; /* Cone length */
double sradius = 10; /* Final radius of sphere */
double r1,r2; /* Min and Max radius of field lines */
double x,y,z;
XYZ p[4],n[4];
COLOUR grey = {0.7,0.7,0.7};
COLOUR white = {1.0,1.0,1.0};
GLfloat specular[4] = {1.0,1.0,1.0,1.0};
GLfloat shiny[1] = {5.0};
char cmd[64];
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular);
glMaterialfv(GL_FRONT_AND_BACK,GL_SHININESS,shiny);
/*
/* Top level rotation - spin */
glPushMatrix();
glRotatef(rotateangle,0.0,1.0,0.0); /* Axis of rotation */
if (showconstruct) {
glColor3f(white.r,white.g,white.b);
glBegin(GL_LINES);
glVertex3f(0.0,-60.0,0.0);
glVertex3f(0.0,60.0,0.0);
glEnd();
} /* Rotation about spin axis */
glPushMatrix();
glRotatef(45.0,0.0,0.0,1.0); /* Magnetic axis */
if (showconstruct) {
glColor3f(white.r,white.g,white.b);
glBegin(GL_LINES);
glVertex3f(0.0,-60.0,0.0);
glVertex3f(0.0,60.0,0.0);
glEnd();
} /* Light in center */
glColor3f(white.r,white.g,white.b);
glutSolidSphere(5.0,16,8); /* Spherical center */
for (i=0;i<360;i+=5) {
for (j=-80;j<80;j+=5) {
p[0].x = sradius * cos(j*DTOR) * cos(i*DTOR);
p[0].y = sradius * sin(j*DTOR);
p[0].z = sradius * cos(j*DTOR) * sin(i*DTOR);
n[0] = p[0]; p[1].x = sradius * cos((j+5)*DTOR) * cos(i*DTOR);
p[1].y = sradius * sin((j+5)*DTOR);
p[1].z = sradius * cos((j+5)*DTOR) * sin(i*DTOR);
n[1] = p[1]; p[2].x = sradius * cos((j+5)*DTOR) * cos((i+5)*DTOR);
p[2].y = sradius * sin((j+5)*DTOR);
p[2].z = sradius * cos((j+5)*DTOR) * sin((i+5)*DTOR);
n[2] = p[2]; p[3].x = sradius * cos(j*DTOR) * cos((i+5)*DTOR);
p[3].y = sradius * sin(j*DTOR);
p[3].z = sradius * cos(j*DTOR) * sin((i+5)*DTOR);
n[3] = p[3]; glBegin(GL_POLYGON);
if (i % 20 == 0)
glColor3f(1.0,0.0,0.0);
else
glColor3f(0.5,0.0,0.0);
for (k=0;k<4;k++) {
glNormal3f(n[k].x,n[k].y,n[k].z);
glVertex3f(p[k].x,p[k].y,p[k].z);
}
glEnd();
}
} /* Draw the cones */
for (j=-1;j<=1;j+=2) {
for (i=0;i<360;i+=10) {
p[0] = origin;
n[0] = p[0];
n[0].y = -1; p[1].x = cradius * cos(i*DTOR);
p[1].y = j*clength;
p[1].z = cradius * sin(i*DTOR);
n[1] = p[1];
n[1].y = 0; p[2].x = cradius * cos((i+10)*DTOR);
p[2].y = j*clength;
p[2].z = cradius * sin((i+10)*DTOR);
n[2] = p[2];
n[2].y = 0; glBegin(GL_POLYGON);
if (i % 30 == 0)
glColor3f(0.0,0.2,0.0);
else
glColor3f(0.0,0.5,0.0);
for (k=0;k<3;k++) {
glNormal3f(n[k].x,n[k].y,n[k].z);
glVertex3f(p[k].x,p[k].y,p[k].z);
}
glEnd();
}
} /* Draw the field lines */
r1 = 12;
r2 = 16;
for (j=0;j<360;j+=20) {
glPushMatrix();
glRotatef((double)j,0.0,1.0,0.0);
glBegin(GL_LINE_STRIP);
glColor3f(grey.r,grey.g,grey.b);
for (i=-140;i<140;i++) {
x = r1 + r1 * cos(i*DTOR);
y = r2 * sin(i*DTOR);
z = 0;
glVertex3f(x,y,z);
}
glEnd();
glPopMatrix();
} glPopMatrix(); /* Pulsar axis rotation */
glPopMatrix(); /* Pulsar spin */
}