void CNeHeView::InitOpenGL()
{
m_pClientDC = new CClientDC( this );
ASSERT( m_pClientDC != NULL );
ASSERT_VALID( m_pClientDC );
if (! SetupPixelFormat())
return;
PIXELFORMATDESCRIPTOR pfd;
int n=GetPixelFormat( m_pClientDC->GetSafeHdc());
::DescribePixelFormat( m_pClientDC->GetSafeHdc(), n, sizeof( pfd ),&pfd);
hrc = wglCreateContext(m_pClientDC->GetSafeHdc());
ASSERT(hrc);
wglMakeCurrent( m_pClientDC->GetSafeHdc(),hrc); glClearColor(0.0f,1.0f,0.0f,1.0f);//设置背景颜色为黑色
glOrtho(0,200,0,200,-1,1);
} void CNeHeView::SetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd = {
sizeof( PIXELFORMATDESCRIPTOR ),// size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat = 0;
ASSERT( m_pClientDC != NULL );
if ( ( pixelformat = ChoosePixelFormat( m_pClientDC->GetSafeHdc(), & pfd ) ) == 0 )
{
AfxMessageBox( _T( "ChoosePixelFormat failed" ) );
return FALSE;
}
if ( SetPixelFormat( m_pClientDC->GetSafeHdc(), pixelformat, & pfd ) == FALSE )
{
AfxMessageBox( _T( "SetPixelFormat failed" ) );
return FALSE;
}
return TRUE;} int CNeHeView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1; InitOpenGL();
// TODO: Add your specialized creation code here
return 0;
} void CNeHeView::OnDraw(CDC* pDC)
{
CNeHeDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
wglMakeCurrent(m_pClientDC->GetSafeHdc(),hrc);
MyDrawScene();
SwapBuffers(m_pClientDC->GetSafeHdc()); wglMakeCurrent(m_pClientDC->GetSafeHdc(),NULL);
// TODO: add draw code for native data here
} void CNeHeView::MyDrawScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // 清除屏幕及深度缓存 glLoadIdentity();
glTranslatef(-1.5f,0.0f,-6.0f); glBegin(GL_POLYGON);
glVertex3f(0,0,0);
glVertex3f(0,1,0);
glVertex3f(1,1,0);
glVertex3f(1,0,0); glEnd();
glFlush();}
{
m_pClientDC = new CClientDC( this );
ASSERT( m_pClientDC != NULL );
ASSERT_VALID( m_pClientDC );
if (! SetupPixelFormat())
return;
PIXELFORMATDESCRIPTOR pfd;
int n=GetPixelFormat( m_pClientDC->GetSafeHdc());
::DescribePixelFormat( m_pClientDC->GetSafeHdc(), n, sizeof( pfd ),&pfd);
hrc = wglCreateContext(m_pClientDC->GetSafeHdc());
ASSERT(hrc);
wglMakeCurrent( m_pClientDC->GetSafeHdc(),hrc); glClearColor(0.0f,1.0f,0.0f,1.0f);//设置背景颜色为黑色
glOrtho(0,200,0,200,-1,1);
} void CNeHeView::SetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd = {
sizeof( PIXELFORMATDESCRIPTOR ),// size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
24, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat = 0;
ASSERT( m_pClientDC != NULL );
if ( ( pixelformat = ChoosePixelFormat( m_pClientDC->GetSafeHdc(), & pfd ) ) == 0 )
{
AfxMessageBox( _T( "ChoosePixelFormat failed" ) );
return FALSE;
}
if ( SetPixelFormat( m_pClientDC->GetSafeHdc(), pixelformat, & pfd ) == FALSE )
{
AfxMessageBox( _T( "SetPixelFormat failed" ) );
return FALSE;
}
return TRUE;} int CNeHeView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1; InitOpenGL();
// TODO: Add your specialized creation code here
return 0;
} void CNeHeView::OnDraw(CDC* pDC)
{
CNeHeDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
wglMakeCurrent(m_pClientDC->GetSafeHdc(),hrc);
MyDrawScene();
SwapBuffers(m_pClientDC->GetSafeHdc()); wglMakeCurrent(m_pClientDC->GetSafeHdc(),NULL);
// TODO: add draw code for native data here
} void CNeHeView::MyDrawScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // 清除屏幕及深度缓存 glLoadIdentity();
glTranslatef(-1.5f,0.0f,-6.0f); glBegin(GL_POLYGON);
glVertex3f(0,0,0);
glVertex3f(0,1,0);
glVertex3f(1,1,0);
glVertex3f(1,0,0); glEnd();
glFlush();}
解决方案 »
免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货