typedef struct _WNDCLASSEx{
UINT cbSize; //指定了以字節為單位的節构大小;
UINT style; //指定了窗口的風格(CS_);
WNDPROC lpfnWndProc; //指向窗口過程的指針,一般指向callback函數;
int cbClsExtra; //為類保留的額外信息,一般不用,設置為0;
int cbWndExtra; //同上;
HANDLE hInstance; //指向窗口過程實列的句柄,因該設置為hInstance;
HICON hIcon; //指向窗口圖標的句柄;通常被loadIcon()設置:默認loadIcon(NULL,IDI_WINLOGO);
HCURSOR hCursor; //指向窗口光標的句柄,通常被loadcursor()設置:默認loadcursor(NULL,IDC_ARROW);
HBRUSH hbrBackground; //當窗口過程得到消息需要刷新時,需要重刷窗口區域;
LPCTSTR lpszMenuName; //如果想要建立有下拉菜單的窗口,就得給這個參數賦名稱,無則為NULL;
LPCTSTR lpszClassName; //給類取一個名字
HICON hIconSm; //指向小圖標的句柄
}WNDCLASSEX; //can't rename to WNDCLASSEX, or else same name with lib define file 这个SDK里面已经定义过了啊,还定义干吗?
写上
#include <windows.h>
UINT cbSize; //指定了以字節為單位的節构大小;
UINT style; //指定了窗口的風格(CS_);
WNDPROC lpfnWndProc; //指向窗口過程的指針,一般指向callback函數;
int cbClsExtra; //為類保留的額外信息,一般不用,設置為0;
int cbWndExtra; //同上;
HANDLE hInstance; //指向窗口過程實列的句柄,因該設置為hInstance;
HICON hIcon; //指向窗口圖標的句柄;通常被loadIcon()設置:默認loadIcon(NULL,IDI_WINLOGO);
HCURSOR hCursor; //指向窗口光標的句柄,通常被loadcursor()設置:默認loadcursor(NULL,IDC_ARROW);
HBRUSH hbrBackground; //當窗口過程得到消息需要刷新時,需要重刷窗口區域;
LPCTSTR lpszMenuName; //如果想要建立有下拉菜單的窗口,就得給這個參數賦名稱,無則為NULL;
LPCTSTR lpszClassName; //給類取一個名字
HICON hIconSm; //指向小圖標的句柄
}WNDCLASSEX; //can't rename to WNDCLASSEX, or else same name with lib define file 这个SDK里面已经定义过了啊,还定义干吗?
写上
#include <windows.h>
#include <windows.h>只要这个就ok了
#ifndef NODEFERWINDOWPOSWINUSERAPI
HDWP
WINAPI
BeginDeferWindowPos(
int nNumWindows);
error message:e:\program files\microsoft visual studio\vc98\include\winuser.h(3174) : error C2143: syntax error : missing ';' before '__stdcall'指向上面那段话
会不会跟我安装路径有关系?
UINT cbSize; //指定了以字節為單位的節构大小;
UINT style; //指定了窗口的風格(CS_);
WNDPROC lpfnWndProc; //指向窗口過程的指針,一般指向callback函數;
int cbClsExtra; //為類保留的額外信息,一般不用,設置為0;
int cbWndExtra; //同上;
HANDLE hInstance; //指向窗口過程實列的句柄,因該設置為hInstance;
HICON hIcon; //指向窗口圖標的句柄;通常被loadIcon()設置:默認loadIcon(NULL,IDI_WINLOGO);
HCURSOR hCursor; //指向窗口光標的句柄,通常被loadcursor()設置:默認loadcursor(NULL,IDC_ARROW);
HBRUSH hbrBackground; //當窗口過程得到消息需要刷新時,需要重刷窗口區域;
LPCTSTR lpszMenuName; //如果想要建立有下拉菜單的窗口,就得給這個參數賦名稱,無則為NULL;
LPCTSTR lpszClassName; //給類取一個名字
HICON hIconSm; //指向小圖標的句柄
}WNDCLASSEX; //can't rename to WNDCLASSEX, or else same name with lib define file
已经定义了,去掉它。至于winuser.h这个头文件在windows.h中引用了。其实不关这个头文件的事。
然后再将这些代码放进去试试看,有什么问题再说!#include <windows.h>
#include <stdio.h>LRESULT CALLBACK WinSunProc(
HWND hwnd, // handle to window
UINT uMsg, // message identifier
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
);int WINAPI WinMain(
HINSTANCE hInstance, // handle to current instance
HINSTANCE hPrevInstance, // handle to previous instance
LPSTR lpCmdLine, // command line
int nCmdShow // show state
)
{
WNDCLASS wndcls;
wndcls.cbClsExtra=0;
wndcls.cbWndExtra=0;
wndcls.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
wndcls.hCursor=LoadCursor(NULL,IDC_CROSS);
wndcls.hIcon=LoadIcon(NULL,IDI_ERROR);
wndcls.hInstance=hInstance;
wndcls.lpfnWndProc=WinSunProc;
wndcls.lpszClassName="Weixin2003";
wndcls.lpszMenuName=NULL;
wndcls.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wndcls); HWND hwnd;
hwnd=CreateWindow("Weixin2003","北京维新科学技术培训中心",WS_OVERLAPPEDWINDOW,
0,0,600,400,NULL,NULL,hInstance,NULL); ShowWindow(hwnd,SW_SHOWNORMAL);
UpdateWindow(hwnd); MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}LRESULT CALLBACK WinSunProc(
HWND hwnd, // handle to window
UINT uMsg, // message identifier
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
)
{
switch(uMsg)
{
case WM_CHAR:
char szChar[20];
sprintf(szChar,"char is %d",wParam);
MessageBox(hwnd,szChar,"weixin",0);
break;
case WM_LBUTTONDOWN:
MessageBox(hwnd,"mouse clicked","weixin",0);
HDC hdc;
hdc=GetDC(hwnd);
TextOut(hdc,0,50,"黄裕国 C++ 课程设计",strlen("黄裕国 C++ 课程设计"));
ReleaseDC(hwnd,hdc);
break;
case WM_PAINT:
HDC hDC;
PAINTSTRUCT ps;
hDC=BeginPaint(hwnd,&ps);
TextOut(hDC,0,0,"黄裕国",strlen("黄裕国"));
EndPaint(hwnd,&ps);
break;
case WM_CLOSE:
if(IDYES==MessageBox(hwnd,"是否真的结束?","weixin",MB_YESNO))
{
DestroyWindow(hwnd);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
return 0;
}
#include<windows.h>
#include<stdio.h>
LRESULT CALLBACK WindowProc(
HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
);
int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
{
WNDCLASS wndclass;
wndclass.style = NULL;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hbrBackground =(HBRUSH)GetStockObject(SYSTEM_FONT) ;
wndclass.hCursor = LoadCursor(NULL,IDC_HAND);
wndclass.hIcon = LoadIcon(NULL,IDI_WINLOGO);
wndclass.hInstance = hInstance;
wndclass.lpfnWndProc = WindowProc;
wndclass.lpszClassName = "testwin";
wndclass.lpszMenuName = NULL;
RegisterClass(&wndclass);
HWND hwnd;
hwnd = CreateWindow(
"testwin",
"刘永软件",
WS_OVERLAPPEDWINDOW|WS_VSCROLL,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
NULL,
NULL,
hInstance,
NULL
);
ShowWindow(hwnd,SW_SHOWNORMAL);
UpdateWindow(hwnd);
MSG msg;
bool zhi = false;
while((zhi=GetMessage(&msg,hwnd,0,0))!=0);
{
if (true == zhi)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
return 0;
}
}
return 0;
}
LRESULT CALLBACK WindowProc(
HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
)
{
HDC hdc;
PAINTSTRUCT ps;
switch(uMsg)
{
case WM_PAINT:
hdc = BeginPaint(hwnd,&ps);
TextOut(hdc,0,0,"haha",10);
EndPaint (hwnd,&ps);
break;
default:
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
}
PS:这个代码我是在测试消息映射,所以你是关不掉程序的,在进程里面关吧.这样也有助于你理解消息的运行.
2楼正解,向导生成如果初学者就搞winmain,会对mfc产生心理障碍的