我的硬盘里好象有……Effective C++, Second Edition Contents英文,网叶的形式!Dedication ¤ EC++ TOC, P2
Preface ¤ EC++ TOC, P3
Acknowledgments ¤ EC++ TOC, P4
Introduction ¤ EC++ TOC, P5 --------------------------------------------------------------------------------
Shifting from C to C++ ¤ EC++ TOC, P6
Item 1: Prefer const and inline to #define. ¤ EC++ TOC, P7
Item 2: Prefer <iostream> to <stdio.h>. ¤ EC++ TOC, P8
Item 3: Prefer new and delete to malloc and free. ¤ EC++ TOC, P9
Item 4: Prefer C++-style comments. ¤ EC++ TOC, P10 --------------------------------------------------------------------------------
Memory Management ¤ EC++ TOC, P11
Item 5: Use the same form in corresponding uses of new and delete. ¤ EC++ TOC, P12
Item 6: Use delete on pointer members in destructors. ¤ EC++ TOC, P13
Item 7: Be prepared for out-of-memory conditions. ¤ EC++ TOC, P14
Item 8: Adhere to convention when writing operator new and operator delete. ¤ EC++ TOC, P15
Item 9: Avoid hiding the "normal" form of new. ¤ EC++ TOC, P16
Item 10: Write operator delete if you write operator new. ¤ EC++ TOC, P17 --------------------------------------------------------------------------------
Constructors, Destructors, and Assignment Operators ¤ EC++ TOC, P18
Item 11: Declare a copy constructor and an assignment operator for classes with dynamically allocated memory. ¤ EC++ TOC, P19
Item 12: Prefer initialization to assignment in constructors. ¤ EC++ TOC, P20
Item 13: List members in an initialization list in the order in which they are declared. ¤ EC++ TOC, P21
Item 14: Make sure base classes have virtual destructors. ¤ EC++ TOC, P22
Item 15: Have operator= return a reference to *this. ¤ EC++ TOC, P23
Item 16: Assign to all data members in operator=. ¤ EC++ TOC, P24
Item 17: Check for assignment to self in operator=. ¤ EC++ TOC, P25 --------------------------------------------------------------------------------
Classes and Functions: Design and Declaration ¤ EC++ TOC, P26
Item 18: Strive for class interfaces that are complete and minimal. ¤ EC++ TOC, P27
Item 19: Differentiate among member functions, non-member functions, and friend functions. ¤ EC++ TOC, P28
Item 20: Avoid data members in the public interface. ¤ EC++ TOC, P29
Item 21: Use const whenever possible. ¤ EC++ TOC, P30
Item 22: Prefer pass-by-reference to pass-by-value. ¤ EC++ TOC, P31
Item 23: Don't try to return a reference when you must return an object. ¤ EC++ TOC, P32
Item 24: Choose carefully between function overloading and parameter defaulting. ¤ EC++ TOC, P33
Item 25: Avoid overloading on a pointer and a numerical type. ¤ EC++ TOC, P34
Item 26: Guard against potential ambiguity. ¤ EC++ TOC, P35
Item 27: Explicitly disallow use of implicitly generated member functions you don't want. ¤ EC++ TOC, P36
Item 28: Partition the global namespace. ¤ EC++ TOC, P37 --------------------------------------------------------------------------------
Classes and Functions: Implementation ¤ EC++ TOC, P38
Item 29: Avoid returning "handles" to internal data. ¤ EC++ TOC, P39
Item 30: Avoid member functions that return non-const pointers or references to members less accessible than themselves. ¤ EC++ TOC, P40
Item 31: Never return a reference to a local object or to a dereferenced pointer initialized by new within the function. ¤ EC++ TOC, P41
Item 32: Postpone variable definitions as long as possible. ¤ EC++ TOC, P42
Item 33: Use inlining judiciously. ¤ EC++ TOC, P43
Item 34: Minimize compilation dependencies between files. ¤ EC++ TOC, P44 --------------------------------------------------------------------------------
Inheritance and Object-Oriented Design ¤ EC++ TOC, P45
Item 35: Make sure public inheritance models "isa." ¤ EC++ TOC, P46
Item 36: Differentiate between inheritance of interface and inheritance of implementation. ¤ EC++ TOC, P47
Item 37: Never redefine an inherited nonvirtual function. ¤ EC++ TOC, P48
Item 38: Never redefine an inherited default parameter value. ¤ EC++ TOC, P49
Item 39: Avoid casts down the inheritance hierarchy. ¤ EC++ TOC, P50
Item 40: Model "has-a" or "is-implemented-in-terms-of" through layering. ¤ EC++ TOC, P51
Item 41: Differentiate between inheritance and templates. ¤ EC++ TOC, P52
Item 42: Use private inheritance judiciously. ¤ EC++ TOC, P53
Item 43: Use multiple inheritance judiciously. ¤ EC++ TOC, P54
Item 44: Say what you mean; understand what you're saying. ¤ EC++ TOC, P55 --------------------------------------------------------------------------------
Miscellany ¤ EC++ TOC, P56
Item 45: Know what functions C++ silently writes and calls. ¤ EC++ TOC, P57
Item 46: Prefer compile-time and link-time errors to runtime errors. ¤ EC++ TOC, P58
Item 47: Ensure that non-local static objects are initialized before they're used. ¤ EC++ TOC, P59
Item 48: Pay attention to compiler warnings. ¤ EC++ TOC, P60
Item 49: Familiarize yourself with the standard library. ¤ EC++ TOC, P61
Item 50: Improve your understanding of C++. ¤ EC++ TOC, P62 --------------------------------------------------------------------------------
Afterword ¤ EC++ TOC, P63
Index ¤ EC++ TOC, P64
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Preface ¤ EC++ TOC, P3
Acknowledgments ¤ EC++ TOC, P4
Introduction ¤ EC++ TOC, P5 --------------------------------------------------------------------------------
Shifting from C to C++ ¤ EC++ TOC, P6
Item 1: Prefer const and inline to #define. ¤ EC++ TOC, P7
Item 2: Prefer <iostream> to <stdio.h>. ¤ EC++ TOC, P8
Item 3: Prefer new and delete to malloc and free. ¤ EC++ TOC, P9
Item 4: Prefer C++-style comments. ¤ EC++ TOC, P10 --------------------------------------------------------------------------------
Memory Management ¤ EC++ TOC, P11
Item 5: Use the same form in corresponding uses of new and delete. ¤ EC++ TOC, P12
Item 6: Use delete on pointer members in destructors. ¤ EC++ TOC, P13
Item 7: Be prepared for out-of-memory conditions. ¤ EC++ TOC, P14
Item 8: Adhere to convention when writing operator new and operator delete. ¤ EC++ TOC, P15
Item 9: Avoid hiding the "normal" form of new. ¤ EC++ TOC, P16
Item 10: Write operator delete if you write operator new. ¤ EC++ TOC, P17 --------------------------------------------------------------------------------
Constructors, Destructors, and Assignment Operators ¤ EC++ TOC, P18
Item 11: Declare a copy constructor and an assignment operator for classes with dynamically allocated memory. ¤ EC++ TOC, P19
Item 12: Prefer initialization to assignment in constructors. ¤ EC++ TOC, P20
Item 13: List members in an initialization list in the order in which they are declared. ¤ EC++ TOC, P21
Item 14: Make sure base classes have virtual destructors. ¤ EC++ TOC, P22
Item 15: Have operator= return a reference to *this. ¤ EC++ TOC, P23
Item 16: Assign to all data members in operator=. ¤ EC++ TOC, P24
Item 17: Check for assignment to self in operator=. ¤ EC++ TOC, P25 --------------------------------------------------------------------------------
Classes and Functions: Design and Declaration ¤ EC++ TOC, P26
Item 18: Strive for class interfaces that are complete and minimal. ¤ EC++ TOC, P27
Item 19: Differentiate among member functions, non-member functions, and friend functions. ¤ EC++ TOC, P28
Item 20: Avoid data members in the public interface. ¤ EC++ TOC, P29
Item 21: Use const whenever possible. ¤ EC++ TOC, P30
Item 22: Prefer pass-by-reference to pass-by-value. ¤ EC++ TOC, P31
Item 23: Don't try to return a reference when you must return an object. ¤ EC++ TOC, P32
Item 24: Choose carefully between function overloading and parameter defaulting. ¤ EC++ TOC, P33
Item 25: Avoid overloading on a pointer and a numerical type. ¤ EC++ TOC, P34
Item 26: Guard against potential ambiguity. ¤ EC++ TOC, P35
Item 27: Explicitly disallow use of implicitly generated member functions you don't want. ¤ EC++ TOC, P36
Item 28: Partition the global namespace. ¤ EC++ TOC, P37 --------------------------------------------------------------------------------
Classes and Functions: Implementation ¤ EC++ TOC, P38
Item 29: Avoid returning "handles" to internal data. ¤ EC++ TOC, P39
Item 30: Avoid member functions that return non-const pointers or references to members less accessible than themselves. ¤ EC++ TOC, P40
Item 31: Never return a reference to a local object or to a dereferenced pointer initialized by new within the function. ¤ EC++ TOC, P41
Item 32: Postpone variable definitions as long as possible. ¤ EC++ TOC, P42
Item 33: Use inlining judiciously. ¤ EC++ TOC, P43
Item 34: Minimize compilation dependencies between files. ¤ EC++ TOC, P44 --------------------------------------------------------------------------------
Inheritance and Object-Oriented Design ¤ EC++ TOC, P45
Item 35: Make sure public inheritance models "isa." ¤ EC++ TOC, P46
Item 36: Differentiate between inheritance of interface and inheritance of implementation. ¤ EC++ TOC, P47
Item 37: Never redefine an inherited nonvirtual function. ¤ EC++ TOC, P48
Item 38: Never redefine an inherited default parameter value. ¤ EC++ TOC, P49
Item 39: Avoid casts down the inheritance hierarchy. ¤ EC++ TOC, P50
Item 40: Model "has-a" or "is-implemented-in-terms-of" through layering. ¤ EC++ TOC, P51
Item 41: Differentiate between inheritance and templates. ¤ EC++ TOC, P52
Item 42: Use private inheritance judiciously. ¤ EC++ TOC, P53
Item 43: Use multiple inheritance judiciously. ¤ EC++ TOC, P54
Item 44: Say what you mean; understand what you're saying. ¤ EC++ TOC, P55 --------------------------------------------------------------------------------
Miscellany ¤ EC++ TOC, P56
Item 45: Know what functions C++ silently writes and calls. ¤ EC++ TOC, P57
Item 46: Prefer compile-time and link-time errors to runtime errors. ¤ EC++ TOC, P58
Item 47: Ensure that non-local static objects are initialized before they're used. ¤ EC++ TOC, P59
Item 48: Pay attention to compiler warnings. ¤ EC++ TOC, P60
Item 49: Familiarize yourself with the standard library. ¤ EC++ TOC, P61
Item 50: Improve your understanding of C++. ¤ EC++ TOC, P62 --------------------------------------------------------------------------------
Afterword ¤ EC++ TOC, P63
Index ¤ EC++ TOC, P64
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