下面是我写的代码,还请大佬给出解决办法.
#include<Windows.h>
#include"iostream"LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ExeProc(HWND, UINT, WPARAM, LPARAM);
using namespace std;
//WINAPI 用来说明在Windows中,参数是如何传递的。WinMain 相当于标准语言中的main()入口函数
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int nCmdShow)
{
HWND hwnd,hWnd; //用一个变量存放窗口句柄
MSG msg; //用一个变量存放消息
WNDCLASS wc,wcg;//窗口类
//1.设计一个窗口类
wc.style = 0; //窗口的样式
wc.lpfnWndProc = (WNDPROC)WndProc; //指向窗口过程函数的指针
wc.cbClsExtra = 0; //窗口类附加数据
wc.cbWndExtra = 0; //窗口附加数据
wc.hInstance = hInstance; //实例句柄
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); //图标句柄
wc.hCursor = LoadCursor(NULL, IDC_ARROW); //鼠标句柄
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); //背景句柄
wc.lpszMenuName = NULL; //窗口菜单
wc.lpszClassName = TEXT("MyWndClass"); //窗口类的名字 wcg.style = 0; //窗口的样式
wcg.lpfnWndProc = (WNDPROC)ExeProc; //指向窗口过程函数的指针
wcg.cbClsExtra = 0; //窗口类附加数据
wcg.cbWndExtra = 0; //窗口附加数据
wcg.hInstance = hInstance; //实例句柄
wcg.hIcon = LoadIcon(NULL, IDI_WINLOGO); //图标句柄
wcg.hCursor = LoadCursor(NULL, IDC_ARROW); //鼠标句柄
wcg.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); //背景句柄
wcg.lpszMenuName = NULL; //窗口菜单
wcg.lpszClassName = TEXT("MyWindow"); //窗口类的名字
//2.注册窗口类
RegisterClass(&wc);
RegisterClass(&wcg);
//3.创建窗口
hwnd = CreateWindow(
TEXT("MyWndClass"), //窗口类的名称
TEXT("Hello SDK Application"), //窗口的标题
WS_OVERLAPPEDWINDOW, //窗口的样式
//窗口的位置(x,y)和大小(下面的均为默认)
CW_USEDEFAULT, //窗口的位置x坐标
CW_USEDEFAULT, //窗口的位置y坐标
CW_USEDEFAULT, //窗口的大小—宽度
CW_USEDEFAULT, //窗口的大小—高度
NULL, //窗口的父窗口句柄
NULL, //窗口菜单句柄
hInstance, //实例句柄
NULL //附加数据
);
hWnd = CreateWindow(
TEXT("MyWindow"), //窗口类的名称
TEXT("Hello World"), //窗口的标题
WS_OVERLAPPEDWINDOW, //窗口的样式
//窗口的位置(x,y)和大小(下面的均为默认)
CW_USEDEFAULT, //窗口的位置x坐标
CW_USEDEFAULT, //窗口的位置y坐标
CW_USEDEFAULT, //窗口的大小—宽度
CW_USEDEFAULT, //窗口的大小—高度
NULL, //窗口的父窗口句柄
NULL, //窗口菜单句柄
hInstance, //实例句柄
NULL //附加数据
);
//4.显示和更新窗口
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//5.消息循环
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg); //翻译键盘消息
DispatchMessage(&msg); //转发到窗口过程
}
return msg.wParam;
}//编写窗口过程函数
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; //绘画结构
HDC hdc; //DC句柄
//对各种消息进行处理
switch (message)
{
case WM_PAINT: //绘制消息
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 100, 100, L"第一个Windows程序", lstrlen(L"第一个Windows程序"));
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY: //销毁窗口消息(关闭)
PostQuitMessage(0);
break;
case WM_CLOSE: //弹出提示关闭的窗口
if (IDCANCEL == MessageBox(hwnd, L"是否关闭窗口?", L"提示消息", MB_OKCANCEL | MB_ICONQUESTION))
break;
else
return DefWindowProc(hwnd, message, wParam, lParam);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}LRESULT CALLBACK ExeProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; //绘画结构
HDC hdc; //DC句柄
//对各种消息进行处理
switch (message)
{
case WM_PAINT: //绘制消息
hdc = BeginPaint(hWnd, &ps);
TextOut(hdc, 100, 100, L"Hello,World", lstrlen(L"Hello,World"));
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY: //销毁窗口消息(关闭)
PostQuitMessage(0);
break;
case WM_CLOSE: //弹出提示关闭的窗口
if (IDCANCEL == MessageBox(hWnd, L"你真的要关闭窗口?", L"提示消息", MB_OKCANCEL | MB_ICONQUESTION))
break;
else
return DefWindowProc(hWnd, message, wParam, lParam);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
#include<Windows.h>
#include"iostream"LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ExeProc(HWND, UINT, WPARAM, LPARAM);
using namespace std;
//WINAPI 用来说明在Windows中,参数是如何传递的。WinMain 相当于标准语言中的main()入口函数
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int nCmdShow)
{
HWND hwnd,hWnd; //用一个变量存放窗口句柄
MSG msg; //用一个变量存放消息
WNDCLASS wc,wcg;//窗口类
//1.设计一个窗口类
wc.style = 0; //窗口的样式
wc.lpfnWndProc = (WNDPROC)WndProc; //指向窗口过程函数的指针
wc.cbClsExtra = 0; //窗口类附加数据
wc.cbWndExtra = 0; //窗口附加数据
wc.hInstance = hInstance; //实例句柄
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); //图标句柄
wc.hCursor = LoadCursor(NULL, IDC_ARROW); //鼠标句柄
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); //背景句柄
wc.lpszMenuName = NULL; //窗口菜单
wc.lpszClassName = TEXT("MyWndClass"); //窗口类的名字 wcg.style = 0; //窗口的样式
wcg.lpfnWndProc = (WNDPROC)ExeProc; //指向窗口过程函数的指针
wcg.cbClsExtra = 0; //窗口类附加数据
wcg.cbWndExtra = 0; //窗口附加数据
wcg.hInstance = hInstance; //实例句柄
wcg.hIcon = LoadIcon(NULL, IDI_WINLOGO); //图标句柄
wcg.hCursor = LoadCursor(NULL, IDC_ARROW); //鼠标句柄
wcg.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); //背景句柄
wcg.lpszMenuName = NULL; //窗口菜单
wcg.lpszClassName = TEXT("MyWindow"); //窗口类的名字
//2.注册窗口类
RegisterClass(&wc);
RegisterClass(&wcg);
//3.创建窗口
hwnd = CreateWindow(
TEXT("MyWndClass"), //窗口类的名称
TEXT("Hello SDK Application"), //窗口的标题
WS_OVERLAPPEDWINDOW, //窗口的样式
//窗口的位置(x,y)和大小(下面的均为默认)
CW_USEDEFAULT, //窗口的位置x坐标
CW_USEDEFAULT, //窗口的位置y坐标
CW_USEDEFAULT, //窗口的大小—宽度
CW_USEDEFAULT, //窗口的大小—高度
NULL, //窗口的父窗口句柄
NULL, //窗口菜单句柄
hInstance, //实例句柄
NULL //附加数据
);
hWnd = CreateWindow(
TEXT("MyWindow"), //窗口类的名称
TEXT("Hello World"), //窗口的标题
WS_OVERLAPPEDWINDOW, //窗口的样式
//窗口的位置(x,y)和大小(下面的均为默认)
CW_USEDEFAULT, //窗口的位置x坐标
CW_USEDEFAULT, //窗口的位置y坐标
CW_USEDEFAULT, //窗口的大小—宽度
CW_USEDEFAULT, //窗口的大小—高度
NULL, //窗口的父窗口句柄
NULL, //窗口菜单句柄
hInstance, //实例句柄
NULL //附加数据
);
//4.显示和更新窗口
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//5.消息循环
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg); //翻译键盘消息
DispatchMessage(&msg); //转发到窗口过程
}
return msg.wParam;
}//编写窗口过程函数
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; //绘画结构
HDC hdc; //DC句柄
//对各种消息进行处理
switch (message)
{
case WM_PAINT: //绘制消息
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 100, 100, L"第一个Windows程序", lstrlen(L"第一个Windows程序"));
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY: //销毁窗口消息(关闭)
PostQuitMessage(0);
break;
case WM_CLOSE: //弹出提示关闭的窗口
if (IDCANCEL == MessageBox(hwnd, L"是否关闭窗口?", L"提示消息", MB_OKCANCEL | MB_ICONQUESTION))
break;
else
return DefWindowProc(hwnd, message, wParam, lParam);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}LRESULT CALLBACK ExeProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; //绘画结构
HDC hdc; //DC句柄
//对各种消息进行处理
switch (message)
{
case WM_PAINT: //绘制消息
hdc = BeginPaint(hWnd, &ps);
TextOut(hdc, 100, 100, L"Hello,World", lstrlen(L"Hello,World"));
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY: //销毁窗口消息(关闭)
PostQuitMessage(0);
break;
case WM_CLOSE: //弹出提示关闭的窗口
if (IDCANCEL == MessageBox(hWnd, L"你真的要关闭窗口?", L"提示消息", MB_OKCANCEL | MB_ICONQUESTION))
break;
else
return DefWindowProc(hWnd, message, wParam, lParam);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
#include<Windows.h>
#include"iostream"LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ExeProc(HWND, UINT, WPARAM, LPARAM);
using namespace std;
//WINAPI 用来说明在Windows中,参数是如何传递的。WinMain 相当于标准语言中的main()入口函数
HWND g_hwnd,g_hWnd; //用一个变量存放窗口句柄
int g_WinNum=0;int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR szCmdLine,int nCmdShow)
{ MSG msg; //用一个变量存放消息
WNDCLASS wc,wcg;//窗口类
//1.设计一个窗口类
wc.style = 0; //窗口的样式
wc.lpfnWndProc = (WNDPROC)WndProc; //指向窗口过程函数的指针
wc.cbClsExtra = 0; //窗口类附加数据
wc.cbWndExtra = 0; //窗口附加数据
wc.hInstance = hInstance; //实例句柄
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); //图标句柄
wc.hCursor = LoadCursor(NULL, IDC_ARROW); //鼠标句柄
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); //背景句柄
wc.lpszMenuName = NULL; //窗口菜单
wc.lpszClassName = TEXT("MyWndClass"); //窗口类的名字 wcg.style = 0; //窗口的样式
wcg.lpfnWndProc = (WNDPROC)ExeProc; //指向窗口过程函数的指针
wcg.cbClsExtra = 0; //窗口类附加数据
wcg.cbWndExtra = 0; //窗口附加数据
wcg.hInstance = hInstance; //实例句柄
wcg.hIcon = LoadIcon(NULL, IDI_WINLOGO); //图标句柄
wcg.hCursor = LoadCursor(NULL, IDC_ARROW); //鼠标句柄
wcg.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); //背景句柄
wcg.lpszMenuName = NULL; //窗口菜单
wcg.lpszClassName = TEXT("MyWindow"); //窗口类的名字
//2.注册窗口类
RegisterClass(&wc);
RegisterClass(&wcg);
//3.创建窗口
g_hwnd = CreateWindow(
TEXT("MyWndClass"), //窗口类的名称
TEXT("Hello SDK Application"), //窗口的标题
WS_OVERLAPPEDWINDOW, //窗口的样式
//窗口的位置(x,y)和大小(下面的均为默认)
CW_USEDEFAULT, //窗口的位置x坐标
CW_USEDEFAULT, //窗口的位置y坐标
CW_USEDEFAULT, //窗口的大小—宽度
CW_USEDEFAULT, //窗口的大小—高度
NULL, //窗口的父窗口句柄
NULL, //窗口菜单句柄
hInstance, //实例句柄
NULL //附加数据
);
//
g_hWnd = CreateWindow(
TEXT("MyWindow"), //窗口类的名称
TEXT("Hello World"), //窗口的标题
WS_OVERLAPPEDWINDOW, //窗口的样式
//窗口的位置(x,y)和大小(下面的均为默认)
CW_USEDEFAULT, //窗口的位置x坐标
CW_USEDEFAULT, //窗口的位置y坐标
CW_USEDEFAULT, //窗口的大小—宽度
CW_USEDEFAULT, //窗口的大小—高度
NULL, //窗口的父窗口句柄
NULL, //窗口菜单句柄
hInstance, //实例句柄
NULL //附加数据
);
//4.显示和更新窗口
ShowWindow(g_hwnd,SW_SHOW);
g_WinNum ++;
ShowWindow(g_hWnd,SW_SHOW);
g_WinNum ++;
//5.消息循环
while(TRUE)
{// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{ // test if this is a quit
if ((msg.message == WM_QUIT) && (g_WinNum ==0))
{
break;
}
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
} // end while
return msg.wParam;
}//编写窗口过程函数
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; //绘画结构
HDC hdc; //DC句柄
//对各种消息进行处理
switch (message)
{
case WM_PAINT: //绘制消息
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc, 100, 100, "第一个Windows程序", lstrlen("第一个Windows程序"));
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY: //销毁窗口消息(关闭)
g_WinNum--;
PostQuitMessage(0);
break;
case WM_CLOSE: //弹出提示关闭的窗口
if (IDCANCEL == MessageBox(hwnd, "是否关闭窗口?", "提示消息", MB_OKCANCEL | MB_ICONQUESTION))
break;
else
return DefWindowProc(hwnd, message, wParam, lParam);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}LRESULT CALLBACK ExeProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps; //绘画结构
HDC hdc; //DC句柄
//对各种消息进行处理
switch (message)
{
case WM_PAINT: //绘制消息
hdc = BeginPaint(hWnd, &ps);
TextOut(hdc, 100, 100, "Hello,World", lstrlen("Hello,World"));
EndPaint(hWnd, &ps);
return 0;
case WM_DESTROY: //销毁窗口消息(关闭)
g_WinNum--;
PostQuitMessage(0);
break;
case WM_CLOSE: //弹出提示关闭的窗口
if (IDCANCEL == MessageBox(hWnd, "你真的要关闭窗口ExeProc?", "提示消息", MB_OKCANCEL | MB_ICONQUESTION))
break;
else
return DefWindowProc(hWnd, message, wParam, lParam);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}1
HWND g_hwnd,g_hWnd; //用一个变量存放窗口句柄
int g_WinNum=0;
2
case WM_DESTROY: //销毁窗口消息(关闭)
g_WinNum--;
PostQuitMessage(0);
3
//5.消息循环
while(TRUE)
{// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{ // test if this is a quit
if ((msg.message == WM_QUIT) && (g_WinNum ==0))
{
break;
}
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
} // end while