ModLoad: 5adc0000 5adf7000 C:\WINDOWS\system32\uxtheme.dll
ModLoad: 74680000 746cc000 C:\WINDOWS\system32\MSCTF.dll
ModLoad: 73640000 7366e000 C:\WINDOWS\system32\msctfime.ime
ModLoad: 01510000 01588000 C:\WINDOWS\system32\BAIDUCN.IME
ModLoad: 016a0000 018f6000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\UIPFull.dll
ModLoad: 61880000 618ba000 C:\WINDOWS\system32\OLEACC.dll
ModLoad: 762f0000 762f5000 C:\WINDOWS\system32\MSIMG32.dll
ModLoad: 4ae90000 4b03b000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.GdiPlus_6595b64144ccf1df_1.0.6002.23084_x-ww_f3f35550\gdiplus.dll
ModLoad: 01910000 01988000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\IMEFREETYPE.dll
ModLoad: 019a0000 019de000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\imepng.dll
ModLoad: 019f0000 01a1b000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\imezlib.dll
ModLoad: 76cb0000 76cd0000 C:\WINDOWS\system32\NTMARTA.DLL
ModLoad: 71b70000 71b83000 C:\WINDOWS\system32\SAMLIB.dll
ModLoad: 76f30000 76f5c000 C:\WINDOWS\system32\WLDAP32.dll
ModLoad: 76c00000 76c2e000 C:\WINDOWS\system32\WINTRUST.dll
ModLoad: 765e0000 76675000 C:\WINDOWS\system32\CRYPT32.dll
ModLoad: 76db0000 76dc2000 C:\WINDOWS\system32\MSASN1.dll
ModLoad: 76c60000 76c89000 C:\WINDOWS\system32\IMAGEHLP.dll
ModLoad: 68be0000 68be9000 C:\WINDOWS\system32\HID.DLL
ModLoad: 76fa0000 7701f000 C:\WINDOWS\system32\CLBCATQ.DLL
ModLoad: 77020000 770ba000 C:\WINDOWS\system32\COMRes.dll
ModLoad: 0a0f0000 0a17e000 C:\WINDOWS\system32\XAudio2_7.dll
ModLoad: 73e70000 73ecc000 C:\WINDOWS\system32\dsound.dll
ModLoad: 72c90000 72c99000 C:\WINDOWS\system32\wdmaud.drv
ModLoad: 72c80000 72c88000 C:\WINDOWS\system32\msacm32.drv
ModLoad: 77bb0000 77bc5000 C:\WINDOWS\system32\MSACM32.dll
ModLoad: 77ba0000 77ba7000 C:\WINDOWS\system32\midimap.dll
ModLoad: 73e40000 73e44000 C:\WINDOWS\system32\KsUser.dll
(d7c.1278)(3ec.de0): Access violation - code c0000005 (first chance) 每次红色那都不一样
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=00000000 ebx=00000000 ecx=006712a8 edx=ff98ed58 esi=0071b7b0
edi=01248da0 eip=00502482 esp=01247900 ebp=01247970 iopl=0 nv up ei ng nz ac po cy cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010293
Game+0x102482: 00502482 89740a30 mov dword ptr [edx+ecx+30h],esi ds:0023:00000030=????????
Windbg运行一个Game.exe程序时出现的异常,有些系统的机器可以正常,但是这台就不行,调试的错误如下,有哪位大神看下如何解决?是要改写Game.exe还是软件要卸载什么? 补充下:这个Game.exe同样在有些机器上是可以用的,都是XP,一样的系统,都是SP3,一样的DX9.0c连文件我都比对过,都是版本一样的,也有配置比这个机器低的都可以运行不出错,但有些机器就和这个机器一样,在这个程序的一开始显示loading时候就挂了。正常是loading几秒就显示游戏的背景了。想知道如何解决,还有时候会提示 0x005024**记不清了指令引用的内存0x00000030不能为"written"
ModLoad: 74680000 746cc000 C:\WINDOWS\system32\MSCTF.dll
ModLoad: 73640000 7366e000 C:\WINDOWS\system32\msctfime.ime
ModLoad: 01510000 01588000 C:\WINDOWS\system32\BAIDUCN.IME
ModLoad: 016a0000 018f6000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\UIPFull.dll
ModLoad: 61880000 618ba000 C:\WINDOWS\system32\OLEACC.dll
ModLoad: 762f0000 762f5000 C:\WINDOWS\system32\MSIMG32.dll
ModLoad: 4ae90000 4b03b000 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.GdiPlus_6595b64144ccf1df_1.0.6002.23084_x-ww_f3f35550\gdiplus.dll
ModLoad: 01910000 01988000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\IMEFREETYPE.dll
ModLoad: 019a0000 019de000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\imepng.dll
ModLoad: 019f0000 01a1b000 C:\Program Files\Baidu\BaiduPinyin\2.14.2.46\imezlib.dll
ModLoad: 76cb0000 76cd0000 C:\WINDOWS\system32\NTMARTA.DLL
ModLoad: 71b70000 71b83000 C:\WINDOWS\system32\SAMLIB.dll
ModLoad: 76f30000 76f5c000 C:\WINDOWS\system32\WLDAP32.dll
ModLoad: 76c00000 76c2e000 C:\WINDOWS\system32\WINTRUST.dll
ModLoad: 765e0000 76675000 C:\WINDOWS\system32\CRYPT32.dll
ModLoad: 76db0000 76dc2000 C:\WINDOWS\system32\MSASN1.dll
ModLoad: 76c60000 76c89000 C:\WINDOWS\system32\IMAGEHLP.dll
ModLoad: 68be0000 68be9000 C:\WINDOWS\system32\HID.DLL
ModLoad: 76fa0000 7701f000 C:\WINDOWS\system32\CLBCATQ.DLL
ModLoad: 77020000 770ba000 C:\WINDOWS\system32\COMRes.dll
ModLoad: 0a0f0000 0a17e000 C:\WINDOWS\system32\XAudio2_7.dll
ModLoad: 73e70000 73ecc000 C:\WINDOWS\system32\dsound.dll
ModLoad: 72c90000 72c99000 C:\WINDOWS\system32\wdmaud.drv
ModLoad: 72c80000 72c88000 C:\WINDOWS\system32\msacm32.drv
ModLoad: 77bb0000 77bc5000 C:\WINDOWS\system32\MSACM32.dll
ModLoad: 77ba0000 77ba7000 C:\WINDOWS\system32\midimap.dll
ModLoad: 73e40000 73e44000 C:\WINDOWS\system32\KsUser.dll
(d7c.1278)(3ec.de0): Access violation - code c0000005 (first chance) 每次红色那都不一样
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=00000000 ebx=00000000 ecx=006712a8 edx=ff98ed58 esi=0071b7b0
edi=01248da0 eip=00502482 esp=01247900 ebp=01247970 iopl=0 nv up ei ng nz ac po cy cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010293
Game+0x102482: 00502482 89740a30 mov dword ptr [edx+ecx+30h],esi ds:0023:00000030=????????
Windbg运行一个Game.exe程序时出现的异常,有些系统的机器可以正常,但是这台就不行,调试的错误如下,有哪位大神看下如何解决?是要改写Game.exe还是软件要卸载什么? 补充下:这个Game.exe同样在有些机器上是可以用的,都是XP,一样的系统,都是SP3,一样的DX9.0c连文件我都比对过,都是版本一样的,也有配置比这个机器低的都可以运行不出错,但有些机器就和这个机器一样,在这个程序的一开始显示loading时候就挂了。正常是loading几秒就显示游戏的背景了。想知道如何解决,还有时候会提示 0x005024**记不清了指令引用的内存0x00000030不能为"written"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WIN32
#include <windows.h>
#include <io.h>
#else
#include <unistd.h>
#include <sys/time.h>
#include <pthread.h>
#define CRITICAL_SECTION pthread_mutex_t
#define _vsnprintf vsnprintf
#endif
//Log{
#define MAXLOGSIZE 20000000
#define MAXLINSIZE 16000
#include <time.h>
#include <sys/timeb.h>
#include <stdarg.h>
char logfilename1[]="MyLog1.log";
char logfilename2[]="MyLog2.log";
static char logstr[MAXLINSIZE+1];
char datestr[16];
char timestr[16];
char mss[4];
CRITICAL_SECTION cs_log;
FILE *flog;
#ifdef WIN32
void Lock(CRITICAL_SECTION *l) {
EnterCriticalSection(l);
}
void Unlock(CRITICAL_SECTION *l) {
LeaveCriticalSection(l);
}
#else
void Lock(CRITICAL_SECTION *l) {
pthread_mutex_lock(l);
}
void Unlock(CRITICAL_SECTION *l) {
pthread_mutex_unlock(l);
}
#endif
void LogV(const char *pszFmt,va_list argp) {
struct tm *now;
struct timeb tb; if (NULL==pszFmt||0==pszFmt[0]) return;
_vsnprintf(logstr,MAXLINSIZE,pszFmt,argp);
ftime(&tb);
now=localtime(&tb.time);
sprintf(datestr,"%04d-%02d-%02d",now->tm_year+1900,now->tm_mon+1,now->tm_mday);
sprintf(timestr,"%02d:%02d:%02d",now->tm_hour ,now->tm_min ,now->tm_sec );
sprintf(mss,"%03d",tb.millitm);
printf("%s %s.%s %s",datestr,timestr,mss,logstr);
flog=fopen(logfilename1,"a");
if (NULL!=flog) {
fprintf(flog,"%s %s.%s %s",datestr,timestr,mss,logstr);
if (ftell(flog)>MAXLOGSIZE) {
fclose(flog);
if (rename(logfilename1,logfilename2)) {
remove(logfilename2);
rename(logfilename1,logfilename2);
}
} else {
fclose(flog);
}
}
}
void Log(const char *pszFmt,...) {
va_list argp; Lock(&cs_log);
va_start(argp,pszFmt);
LogV(pszFmt,argp);
va_end(argp);
Unlock(&cs_log);
}
//Log}
int main(int argc,char * argv[]) {
int i;
#ifdef WIN32
InitializeCriticalSection(&cs_log);
#else
pthread_mutex_init(&cs_log,NULL);
#endif
for (i=0;i<10000;i++) {
Log("This is a Log %04d from FILE:%s LINE:%d\n",i, __FILE__, __LINE__);
}
#ifdef WIN32
DeleteCriticalSection(&cs_log);
#else
pthread_mutex_destroy(&cs_log);
#endif
return 0;
}
//1-78行添加到你带main的.c或.cpp的那个文件的最前面
//81-85行添加到你的main函数开头
//89-93行添加到你的main函数结束前
//在要写LOG的地方仿照第87行的写法写LOG到文件MyLog1.log中
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
eax=00000000 ebx=00000000 ecx=006712a8 edx=ff98ed58 esi=0071b7b0 edi=01248da0
eip=00502482 esp=01247900 ebp=01247970 iopl=0 nv up ei ng nz ac po cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010293
*** ERROR: Module load completed but symbols could not be loaded for Game.exe
Game+0x102482:
00502482 89740a30 mov dword ptr [edx+ecx+30h],esi ds:0023:00000030=????????
0:003> k
ChildEBP RetAddr
WARNING: Stack unwind information not available. Following frames may be wrong.
01247970 00000000 Game+0x102482