//nws.BeginRead(buffer,0,buffer.Length,new AsyncCallback(ReadCallBack),nws);
这是异步读取的回调方法,
private void ReadCallBack(IAsyncResult ar)
{
NetworkStream myNetworkStream = (NetworkStream)ar.AsyncState;
int readerLength=myNetworkStream.EndRead(ar);
message +=Encoding.Default.GetString(buffer, 0, readerLength);
allDone.Set();
}
如果这里面如果buffer缓冲区大小不够装下myNetworkStream里面的数据,应该怎么办?如何解决这个问题。
这是异步读取的回调方法,
private void ReadCallBack(IAsyncResult ar)
{
NetworkStream myNetworkStream = (NetworkStream)ar.AsyncState;
int readerLength=myNetworkStream.EndRead(ar);
message +=Encoding.Default.GetString(buffer, 0, readerLength);
allDone.Set();
}
如果这里面如果buffer缓冲区大小不够装下myNetworkStream里面的数据,应该怎么办?如何解决这个问题。
if(nws.CanRead)
{
allDone.Reset();
nws.BeginRead(buffer,0,buffer.Length,new AsyncCallback(ReadCallBack),nws);
allDone.WaitOne();
}
//下面这个是异步回调代码。
private void ReadCallBack(IAsyncResult ar)
{
NetworkStream myNetworkStream = (NetworkStream)ar.AsyncState;
int readerLength=myNetworkStream.EndRead(ar);
message +=Encoding.Default.GetString(buffer, 0, readerLength);
allDone.Set();
}
allDone是ManualResetEvent类型。
using System.Net;
using System.Threading;
using System.Text;
using System.IO;// The RequestState class passes data across async calls.
public class RequestState
{
const int BufferSize = 1024;
public StringBuilder RequestData;
public byte[] BufferRead;
public WebRequest Request;
public Stream ResponseStream;
// Create Decoder for appropriate enconding type.
public Decoder StreamDecode = Encoding.UTF8.GetDecoder();
public RequestState()
{
BufferRead = new byte[BufferSize];
RequestData = new StringBuilder(String.Empty);
Request = null;
ResponseStream = null;
}
}// ClientGetAsync issues the async request.
class ClientGetAsync
{
public static ManualResetEvent allDone = new ManualResetEvent(false);
const int BUFFER_SIZE = 1024; public static void Main(string[] args)
{
if (args.Length < 1)
{
showusage();
return;
} // Get the URI from the command line.
Uri httpSite = new Uri(args[0]); // Create the request object.
WebRequest wreq = WebRequest.Create(httpSite);
// Create the state object.
RequestState rs = new RequestState(); // Put the request into the state object so it can be passed around.
rs.Request = wreq; // Issue the async request.
IAsyncResult r = (IAsyncResult) wreq.BeginGetResponse(
new AsyncCallback(RespCallback), rs); // Wait until the ManualResetEvent is set so that the application
// does not exit until after the callback is called.
allDone.WaitOne(); Console.WriteLine(rs.RequestData.ToString());
} public static void showusage() {
Console.WriteLine("Attempts to GET a URL");
Console.WriteLine("\r\nUsage:");
Console.WriteLine(" ClientGetAsync URL");
Console.WriteLine(" Example:");
Console.WriteLine(" ClientGetAsync http://www.contoso.com/");
} private static void RespCallback(IAsyncResult ar)
{
// Get the RequestState object from the async result.
RequestState rs = (RequestState) ar.AsyncState; // Get the WebRequest from RequestState.
WebRequest req = rs.Request; // Call EndGetResponse, which produces the WebResponse object
// that came from the request issued above.
WebResponse resp = req.EndGetResponse(ar); // Start reading data from the response stream.
Stream ResponseStream = resp.GetResponseStream(); // Store the response stream in RequestState to read
// the stream asynchronously.
rs.ResponseStream = ResponseStream; // Pass rs.BufferRead to BeginRead. Read data into rs.BufferRead
IAsyncResult iarRead = ResponseStream.BeginRead(rs.BufferRead, 0,
BUFFER_SIZE, new AsyncCallback(ReadCallBack), rs);
}
private static void ReadCallBack(IAsyncResult asyncResult)
{
// Get the RequestState object from AsyncResult.
RequestState rs = (RequestState)asyncResult.AsyncState; // Retrieve the ResponseStream that was set in RespCallback.
Stream responseStream = rs.ResponseStream; // Read rs.BufferRead to verify that it contains data.
int read = responseStream.EndRead( asyncResult );
if (read > 0)
{
// Prepare a Char array buffer for converting to Unicode.
Char[] charBuffer = new Char[BUFFER_SIZE];
// Convert byte stream to Char array and then to String.
// len contains the number of characters converted to Unicode.
int len =
rs.StreamDecode.GetChars(rs.BufferRead, 0, read, charBuffer, 0); String str = new String(charBuffer, 0, len); // Append the recently read data to the RequestData stringbuilder
// object contained in RequestState.
rs.RequestData.Append(
Encoding.ASCII.GetString(rs.BufferRead, 0, read)); // Continue reading data until
// responseStream.EndRead returns –1.
IAsyncResult ar = responseStream.BeginRead(
rs.BufferRead, 0, BUFFER_SIZE,
new AsyncCallback(ReadCallBack), rs);
}
else
{
if(rs.RequestData.Length>0)
{
// Display data to the console.
string strContent;
strContent = rs.RequestData.ToString();
}
// Close down the response stream.
responseStream.Close();
// Set the ManualResetEvent so the main thread can exit.
allDone.Set();
}
return;
}
}