<script type="x-shader/x-vertex" id="vertexshader"> attribute float size;
attribute vec3 ca; varying vec3 vColor; void main() { vColor = ca; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); //gl_PointSize = size;
gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) ); gl_Position = projectionMatrix * mvPosition; } </script>
attribute vec3 ca; varying vec3 vColor; void main() { vColor = ca; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); //gl_PointSize = size;
gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) ); gl_Position = projectionMatrix * mvPosition; } </script>
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