这个是ScrollView和HorizontalScrollView 滚动冲突造成的。解决起来比较麻烦。
这里在stackFlow找到一个方法你试试,自定义一个ScrollViewpublic class CustomScrollView extends ScrollView {
private GestureDetector mGestureDetector;
View.OnTouchListener mGestureListener; public CustomScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
mGestureDetector = new GestureDetector(context, new YScrollDetector());
setFadingEdgeLength(0);
} @Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
return super.onInterceptTouchEvent(ev) && mGestureDetector.onTouchEvent(ev);
} // Return false if we're scrolling in the x direction
class YScrollDetector extends SimpleOnGestureListener {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
if(Math.abs(distanceY) > Math.abs(distanceX)) {
return true;
}
return false;
}
}
}
这里在stackFlow找到一个方法你试试,自定义一个ScrollViewpublic class CustomScrollView extends ScrollView {
private GestureDetector mGestureDetector;
View.OnTouchListener mGestureListener; public CustomScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
mGestureDetector = new GestureDetector(context, new YScrollDetector());
setFadingEdgeLength(0);
} @Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
return super.onInterceptTouchEvent(ev) && mGestureDetector.onTouchEvent(ev);
} // Return false if we're scrolling in the x direction
class YScrollDetector extends SimpleOnGestureListener {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
if(Math.abs(distanceY) > Math.abs(distanceX)) {
return true;
}
return false;
}
}
}
正解
if(Math.abs(distanceY) > Math.abs(distanceX)) {
return true;
}
判断上滑移动大于横滑移动就确定是上滑