// Get an array of available codecs. ImageCodecInfo[] myCodecs; myCodecs = ImageCodecInfo.GetImageEncoders(); int numCodecs = myCodecs.GetLength(0);
//numCodecs = 1;
// Set up display variables. Color foreColor = Color.Black; Font font = new Font("Arial", 8); int i = 0;
// Check to determine whether any codecs were found. if(numCodecs > 0) {
// Set up an array to hold codec information. There are 9
// information elements plus 1 space for each codec, so 10 times
// the number of codecs found is allocated. string[] myCodecInfo = new string[numCodecs*10];
// Write all the codec information to the array. for(i=0;i<numCodecs;i++) { myCodecInfo[i*10] = "Codec Name = " + myCodecs[i].CodecName; myCodecInfo[(i*10)+1] = "Class ID = " + myCodecs[i].Clsid.ToString(); myCodecInfo[(i*10)+2] = "DLL Name = " + myCodecs[i].DllName; myCodecInfo[(i*10)+3] = "Filename Ext. = " + myCodecs[i].FilenameExtension; myCodecInfo[(i*10)+4] = "Flags = " + myCodecs[i].Flags.ToString(); myCodecInfo[(i*10)+5] = "Format Descrip. = " + myCodecs[i].FormatDescription; myCodecInfo[(i*10)+6] = "Format ID = " + myCodecs[i].FormatID.ToString(); myCodecInfo[(i*10)+7] = "MimeType = " + myCodecs[i].MimeType; myCodecInfo[(i*10)+8] = "Version = " + myCodecs[i].Version.ToString(); myCodecInfo[(i*10)+9] = " "; } int numMyCodecInfo = myCodecInfo.GetLength(0);
// Render all of the information to the screen. int j=20; for(i=0;i<numMyCodecInfo;i++) { e.Graphics.DrawString(myCodecInfo[i], font, new SolidBrush(foreColor), 20, j); j+=12; } } else e.Graphics.DrawString("No Codecs Found", font, new SolidBrush(foreColor), 20, 20); }
{
// Get an array of available codecs.
ImageCodecInfo[] myCodecs;
myCodecs = ImageCodecInfo.GetImageEncoders();
int numCodecs = myCodecs.GetLength(0);
//numCodecs = 1;
// Set up display variables.
Color foreColor = Color.Black;
Font font = new Font("Arial", 8);
int i = 0;
// Check to determine whether any codecs were found.
if(numCodecs > 0)
{
// Set up an array to hold codec information. There are 9
// information elements plus 1 space for each codec, so 10 times
// the number of codecs found is allocated.
string[] myCodecInfo = new string[numCodecs*10];
// Write all the codec information to the array.
for(i=0;i<numCodecs;i++)
{
myCodecInfo[i*10] = "Codec Name = " + myCodecs[i].CodecName;
myCodecInfo[(i*10)+1] = "Class ID = " +
myCodecs[i].Clsid.ToString();
myCodecInfo[(i*10)+2] = "DLL Name = " + myCodecs[i].DllName;
myCodecInfo[(i*10)+3] = "Filename Ext. = " +
myCodecs[i].FilenameExtension;
myCodecInfo[(i*10)+4] = "Flags = " +
myCodecs[i].Flags.ToString();
myCodecInfo[(i*10)+5] = "Format Descrip. = " +
myCodecs[i].FormatDescription;
myCodecInfo[(i*10)+6] = "Format ID = " +
myCodecs[i].FormatID.ToString();
myCodecInfo[(i*10)+7] = "MimeType = " + myCodecs[i].MimeType;
myCodecInfo[(i*10)+8] = "Version = " +
myCodecs[i].Version.ToString();
myCodecInfo[(i*10)+9] = " ";
}
int numMyCodecInfo = myCodecInfo.GetLength(0);
// Render all of the information to the screen.
int j=20;
for(i=0;i<numMyCodecInfo;i++)
{
e.Graphics.DrawString(myCodecInfo[i],
font,
new SolidBrush(foreColor),
20,
j);
j+=12;
}
}
else
e.Graphics.DrawString("No Codecs Found",
font,
new SolidBrush(foreColor),
20,
20);
}