private void timer1_Tick(object sender, EventArgs e)
{
pictureBox1.Top = pictureBox1.Top - 2;
pictureBox1.Left = pictureBox1.Left +2;
if (pictureBox1.Location.X == 0 || pictureBox1.Location.Y == 0)
{
//pictureBox1.Bottom = pictureBox1.Bottom + 2;
pictureBox1.Top = pictureBox1.Top + 2;
pictureBox1.Left = pictureBox1.Left - 2;
}加个时间timer然后写代码,我知道思路就是判断边缘,但是不知道如何应用!请大侠帮忙!
{
pictureBox1.Top = pictureBox1.Top - 2;
pictureBox1.Left = pictureBox1.Left +2;
if (pictureBox1.Location.X == 0 || pictureBox1.Location.Y == 0)
{
//pictureBox1.Bottom = pictureBox1.Bottom + 2;
pictureBox1.Top = pictureBox1.Top + 2;
pictureBox1.Left = pictureBox1.Left - 2;
}加个时间timer然后写代码,我知道思路就是判断边缘,但是不知道如何应用!请大侠帮忙!
int xoffset = 5;
int yoffset = -5; private void timer1_Tick(object sender, EventArgs e)
{
this.pictureBox1.Top += yoffset;
this.pictureBox1.Left += xoffset;
if (this.pictureBox1.Top < 0)
{
this.pictureBox1.Top = -this.pictureBox1.Top;
yoffset = -yoffset;
}
if (this.pictureBox1.Top > (this.panel1.Height - this.pictureBox1.Height))
{
this.pictureBox1.Top = this.panel1.Height - (this.pictureBox1.Top + this.pictureBox1.Height - this.panel1.Height) - this.pictureBox1.Height;
yoffset = -yoffset;
}
if (this.pictureBox1.Left < 0)
{
this.pictureBox1.Left = -this.pictureBox1.Left;
xoffset = -xoffset;
}
if (this.pictureBox1.Left > (this.panel1.Width - this.pictureBox1.Width))
{
this.pictureBox1.Left = this.panel1.Width - (this.pictureBox1.Left + this.pictureBox1.Width - this.panel1.Width) - this.pictureBox1.Width;
xoffset = -xoffset;
}
}