private Direction _direction;//移动方向
public enum Direction//移动方向
{
Left,
Right,
Up,
Down
}
public Direction Direction
{
get { return _direction; }
set { _direction = value; }
}
提示是有歧义,我加上了类名
private Palette p;
if ((e.KeyCode == Keys.W) || (e.KeyCode == Keys.Up) && (p.Direction != Snake.Palette.Direction.Down))
{
p.Direction = Snake.Palette.Direction.Up;
这个句子看看怎么改才能用,原句是
if ((e.KeyCode == Keys.W) || (e.KeyCode == Keys.Up) && (p.Direction != Direction.Down))
{
p.Direction = Direction.Up;
public enum Direction//移动方向
{
Left,
Right,
Up,
Down
}
public Direction Direction
{
get { return _direction; }
set { _direction = value; }
}
提示是有歧义,我加上了类名
private Palette p;
if ((e.KeyCode == Keys.W) || (e.KeyCode == Keys.Up) && (p.Direction != Snake.Palette.Direction.Down))
{
p.Direction = Snake.Palette.Direction.Up;
这个句子看看怎么改才能用,原句是
if ((e.KeyCode == Keys.W) || (e.KeyCode == Keys.Up) && (p.Direction != Direction.Down))
{
p.Direction = Direction.Up;
{
get { return _direction; }
set { _direction = value; }
}
public Direction Direction
这样子编译应该都通不过吧
enum可以改为EnumDirection
属性可以改为AttrDirection
更清晰
这才是坏习惯,看一下.netframework里公开的类型,绝对没有这样命名的。