using System; using System.Threading; using System.Timers;public class WaitableTimerSample { public static void Main(String[] args) { System.Timers.Timer aTimer = new System.Timers.Timer(); aTimer.Elapsed += new ElapsedEventHandler(OnTimer); aTimer.Interval = 1000; aTimer.Enabled = true; Console.WriteLine("按“q”退出该示例"); while(Console.Read()!='q'); } public static void OnTimer(Object source, ElapsedEventArgs e) { Console.WriteLine("Hello World!"); } } Imports System Imports System.Threading Imports System.TimersNamespace Timer Module Timer Public Sub Main() Dim aTimer As System.Timers.Timer aTimer = New System.Timers.Timer AddHandler aTimer.Elapsed, AddressOf OnTimer aTimer.Interval = 1000 aTimer.Enabled = True Console.WriteLine("按""q""退出该示例") While (Console.Read() <> 113) End While End Sub Public Sub OnTimer(ByVal source As Object, ByVal e As ElapsedEventArgs) Console.WriteLine("Hello World!") End Sub End ModuleEnd Namespace
public partial class MyService : ServiceBase { private System.Timers.Timer timer1; /// <res> /// Required designer variable. /// </res> private System.ComponentModel.Container components = null; public MyService() { // This call is required by the Windows.Forms // Component Designer. InitializeComponent(); } // The main entry point for the process static void Main() { System.ServiceProcess.ServiceBase[] ServicesToRun;
ServicesToRun = new System.ServiceProcess.ServiceBase[] { new MyService() }; System.ServiceProcess.ServiceBase.Run(ServicesToRun); } /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.timer1 = new System.Timers.Timer(); ((System.ComponentModel.ISupportInitialize) (this.timer1)).BeginInit(); // // timer1 // this.timer1.Interval = 30000; this.timer1.Elapsed += new System.Timers.ElapsedEventHandler(this.timer1_Elapsed); // // MyService // this.ServiceName = "My Sample Service"; ((System.ComponentModel.ISupportInitialize) (this.timer1)).EndInit(); } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } /// <summary> /// Set things in motion so your service can do its work. /// </summary> protected override void OnStart(string[] args) { this.timer1.Enabled = true; }
参考:
http://www.hnce.net/Content/slick.238.html
/// 在指定的时间唤醒指定的程序
/// </summary>
public class Planner:IDisposable
{
private GOA.Interface.IPlanalbe _plan = null;
private string tag;
private DateTime settingTime;
private System.Timers.Timer timer = null;
/// <summary>
/// 唤醒器
/// </summary>
/// <param name="timeExpression">时间表达式,定义在什么时候唤醒</param>
/// <param name="plan">需要唤醒的程序</param>
public Planner(string timeExpression , GOA.Interface.IPlanalbe plan)
{
tag = timeExpression.Trim();
_plan = plan;
InitTimer();
}
private void InitTimer()
{
timer = new System.Timers.Timer(200);
SetNotifyTime(DateTime.Now);
timer.Elapsed +=new System.Timers.ElapsedEventHandler(timer_Elapsed);
timer.AutoReset = true;
timer.Start();
}
private void SetNotifyTime(DateTime dt)
{
string[] t = tag.Split(':');
//System.Windows.Forms.MessageBox.Show(this.tag);
int hour = int.Parse(t[0]);
int min = int.Parse(t[1]); settingTime = new DateTime(dt.Year,dt.Month,dt.Day,hour,min,0);
if(settingTime < DateTime.Now)
{
settingTime = settingTime.AddDays(1);
}
} private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if(settingTime.ToShortDateString() == DateTime.Now.ToShortDateString() && settingTime.ToShortTimeString() == DateTime.Now.ToShortTimeString())
{
try
{
Utils.SystemUtil.DebugLog("Planner::timer_Elapsed::Begin");
timer.AutoReset = false;
timer.Stop();
Utils.SystemUtil.DebugLog("Planner::timer_Elapsed::1");
_plan.Action();
Utils.SystemUtil.DebugLog("Planner::timer_Elapsed::2");
}
finally
{
SetNotifyTime(DateTime.Now.AddDays(1));
timer.AutoReset = true;
timer.Start();
}
Utils.SystemUtil.DebugLog("Planner::timer_Elapsed::End");
}
}
#region IDisposable 成员 public void Dispose()
{
Utils.SystemUtil.DebugLog("Planner::Dispose::Begin");
if(timer != null)
{
Utils.SystemUtil.DebugLog("Planner::Dispose::IN"); timer.Stop();
timer.Dispose();
}
Utils.SystemUtil.DebugLog("Planner::Dispose::End"); } #endregion
}
using System.Threading;
using System.Timers;public class WaitableTimerSample
{
public static void Main(String[] args)
{
System.Timers.Timer aTimer = new System.Timers.Timer(); aTimer.Elapsed += new ElapsedEventHandler(OnTimer); aTimer.Interval = 1000;
aTimer.Enabled = true; Console.WriteLine("按“q”退出该示例");
while(Console.Read()!='q');
} public static void OnTimer(Object source, ElapsedEventArgs e)
{
Console.WriteLine("Hello World!");
}
}
Imports System
Imports System.Threading
Imports System.TimersNamespace Timer Module Timer Public Sub Main()
Dim aTimer As System.Timers.Timer
aTimer = New System.Timers.Timer AddHandler aTimer.Elapsed, AddressOf OnTimer aTimer.Interval = 1000
aTimer.Enabled = True Console.WriteLine("按""q""退出该示例")
While (Console.Read() <> 113)
End While
End Sub Public Sub OnTimer(ByVal source As Object, ByVal e As ElapsedEventArgs)
Console.WriteLine("Hello World!")
End Sub End ModuleEnd Namespace
{ private System.Timers.Timer timer1;
/// <res>
/// Required designer variable.
/// </res>
private System.ComponentModel.Container components = null; public MyService()
{
// This call is required by the Windows.Forms
// Component Designer.
InitializeComponent();
} // The main entry point for the process
static void Main()
{
System.ServiceProcess.ServiceBase[] ServicesToRun;
ServicesToRun = new System.ServiceProcess.ServiceBase[]
{ new MyService() }; System.ServiceProcess.ServiceBase.Run(ServicesToRun);
} /// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.timer1 = new System.Timers.Timer();
((System.ComponentModel.ISupportInitialize)
(this.timer1)).BeginInit();
//
// timer1
//
this.timer1.Interval = 30000;
this.timer1.Elapsed +=
new System.Timers.ElapsedEventHandler(this.timer1_Elapsed);
//
// MyService
//
this.ServiceName = "My Sample Service";
((System.ComponentModel.ISupportInitialize)
(this.timer1)).EndInit(); } /// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
} /// <summary>
/// Set things in motion so your service can do its work.
/// </summary>
protected override void OnStart(string[] args)
{
this.timer1.Enabled = true;
}
/// <summary>
/// Stop this service.
/// </summary>
protected override void OnStop()
{
this.timer1.Enabled = false;
} private void timer1_Elapsed(object sender,
System.Timers.ElapsedEventArgs e)
{
//
} }
或者是 System.Threading.Thread
希望大家讨论下Microsoft的Windows自动升级是怎么实现的,是如何推给用户的