可以用api
PlaySound。
[DllImport("Winmm.dll")]
public static extern long PlaySound(string name,long module,long flag);
楼主可以查下。
PlaySound。
[DllImport("Winmm.dll")]
public static extern long PlaySound(string name,long module,long flag);
楼主可以查下。
你就找到了
你去WMP sdk查查看吧
有个很好的示例sample
ShareClass.WAVSounds ws = new ShareClass.WAVSounds();
string m_PathStr = Application.StartupPath+@"\newMessage.wav";//声音文件的路劲,不能有中文.
ws.Play(m_PathStr,ws.SND_ASYNC);
//-------------CLASS-----------------
using System;
using System.Runtime.InteropServices;namespace ShareClass
{
/// <summary>
/// 播放指定的声音文件
/// </summary>
public class WAVSounds
{ [DllImport("WinMM.dll")]
public static extern bool PlaySound(byte[]wfname, int fuSound); // flag values for SoundFlags argument on PlaySound
public int SND_SYNC = 0x0000; // play synchronously (default)
public int SND_ASYNC = 0x0001; // play asynchronously
public int SND_NODEFAULT = 0x0002; // silence (!default) if sound not found
public int SND_MEMORY = 0x0004; // pszSound points to a memory file
public int SND_LOOP = 0x0008; // loop the sound until next sndPlaySound
public int SND_NOSTOP = 0x0010; // don't stop any currently playing sound public int SND_NOWAIT = 0x00002000; // don't wait if the driver is busy
public int SND_ALIAS = 0x00010000; // name is a registry alias
public int SND_ALIAS_ID = 0x00110000; // alias is a predefined ID
public int SND_FILENAME = 0x00020000; // name is file name
public int SND_RESOURCE = 0x00040004; // name is resource name or atom
public int SND_PURGE = 0x0040; // purge non-static events for task
public int SND_APPLICATION = 0x0080; // look for application specific association //--------------------------------------------------------------------
public WAVSounds()
{
}
//-------------------------------------------------------------------
~WAVSounds()
{
}
//-------------------------------------------------------------------
public void Play(string wfname,int SoundFlags)
{
byte[] bname = new Byte[256]; //Max path length
bname = System.Text.Encoding.ASCII.GetBytes(wfname);
PlaySound(bname,SoundFlags);
}
//--------------------------------------------------------------------
public void StopPlay()
{
PlaySound(null,SND_PURGE);
}
//----------------------------------------------------------------------
//End WAVSounds class
}
}