这么都没有人回答呢 实在是搞不定,惨了,大家帮帮忙啊 我写的代码这么运行的时候老是会不断消耗内存 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; using System.Threading;namespace server { public partial class server : Form { public server() { InitializeComponent(); } private void server_Load(object sender, EventArgs e) { IPAddress[] addresslist = Dns.GetHostByName(Dns.GetHostName()).AddressList; txtbox_ServIP.Text = addresslist[0].ToString(); txtbox_ServPort.Text = "2000"; } // Thread signal. public static ManualResetEvent allDone = new ManualResetEvent(false); private void btn_listen_Click(object sender, EventArgs e) { lstbox_status.Items.Add("开始监听……"); btn_start.Enabled = false; ThreadStart listenThreadStart = new ThreadStart(StartListening); Thread listenThread = new Thread(listenThreadStart); listenThread.Name = "listenThread"; listenThread.Start(); //starting the thread } public void StartListening() { // Data buffer for incoming data. byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket. // The DNS name of the computer // running the listener is "host.contoso.com". //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName()); //IPAddress ipAddress = ipHostInfo.AddressList[0]; IPAddress ipAddress = IPAddress.Parse(txtbox_ServIP.Text); IPEndPoint localEndPoint = new IPEndPoint(ipAddress,Convert.ToInt16(txtbox_ServPort.Text)); // Create a TCP/IP socket. Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections. try { listener.Bind(localEndPoint); listener.Listen(10000); while (true) { // Set the event to nonsignaled state. //allDone.Reset(); // Start an asynchronous socket to listen for connections. //lstbox_status.Items.Add("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback),listener); // Wait until a connection is made before continuing. //allDone.WaitOne(); } } catch (Exception e) { MessageBox.Show(e.ToString()); } } public static void AcceptWorkThread(IAsyncResult ar) { Socket listener = (Socket)ar.AsyncState; while (true) { // Set the event to nonsignaled state. allDone.Reset(); // Start an asynchronous socket to listen for connections. //Console.WriteLine("Waiting for a connection..."); listener.BeginAccept(new AsyncCallback(AcceptCallback), listener); // Wait until a connection is made before continuing. allDone.WaitOne(); } } public static void AcceptCallback(IAsyncResult ar) { // Signal the main thread to continue. allDone.Set(); // Get the socket that handles the client request. Socket listener = (Socket)ar.AsyncState; Socket handler = listener.EndAccept(ar); // Create the state object. StateObject state = new StateObject(); state.workSocket = handler; handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback),state); } public static void ReadCallback(IAsyncResult ar) { String content = String.Empty; // Retrieve the state object and the handler socket // from the asynchronous state object. StateObject state = (StateObject)ar.AsyncState; Socket handler = state.workSocket; // Read data from the client socket. int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); // Check for end-of-file tag. If it is not there, read // more data. content = state.sb.ToString(); if (content.IndexOf("<EOF>") > -1) { // All the data has been read from the // client. Display it on the console. //Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",content.Length, content); // Echo the data back to the client. Send(handler, content); } else { Console.WriteLine(content); // Not all data received. Get more. handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state); } } } private static void Send(Socket handler, String data) { // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device. handler.BeginSend(byteData, 0, byteData.Length, 0,new AsyncCallback(SendCallback), handler); } private static void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket handler = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = handler.EndSend(ar); Console.WriteLine("Sent {0} bytes to client.", bytesSent); handler.Shutdown(SocketShutdown.Both); handler.Close(); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private void btn_stop_Click(object sender, EventArgs e) { btn_start.Enabled = true; } } public class StateObject { // Client socket. public Socket workSocket = null; // Size of receive buffer. public const int BufferSize = 1024; // Receive buffer. public byte[] buffer = new byte[BufferSize]; // Received data string. public StringBuilder sb = new StringBuilder(); } }
http://dev.rdxx.com/NET/CSharp/2004-1/30/09053145.shtml,考下来,看下他的例子程序,就可以用了,
我用过的
我试试看,再上来请教,谢谢、
谢谢各位
[email protected]
实在是搞不定,惨了,大家帮帮忙啊
我写的代码这么运行的时候老是会不断消耗内存
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;namespace server
{
public partial class server : Form
{
public server()
{
InitializeComponent();
} private void server_Load(object sender, EventArgs e)
{
IPAddress[] addresslist = Dns.GetHostByName(Dns.GetHostName()).AddressList;
txtbox_ServIP.Text = addresslist[0].ToString();
txtbox_ServPort.Text = "2000";
}
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
private void btn_listen_Click(object sender, EventArgs e)
{
lstbox_status.Items.Add("开始监听……");
btn_start.Enabled = false;
ThreadStart listenThreadStart = new ThreadStart(StartListening);
Thread listenThread = new Thread(listenThreadStart);
listenThread.Name = "listenThread";
listenThread.Start(); //starting the thread
}
public void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
//IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
//IPAddress ipAddress = ipHostInfo.AddressList[0];
IPAddress ipAddress = IPAddress.Parse(txtbox_ServIP.Text);
IPEndPoint localEndPoint = new IPEndPoint(ipAddress,Convert.ToInt16(txtbox_ServPort.Text));
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp); // Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(10000);
while (true)
{
// Set the event to nonsignaled state.
//allDone.Reset(); // Start an asynchronous socket to listen for connections.
//lstbox_status.Items.Add("Waiting for a connection...");
listener.BeginAccept(new AsyncCallback(AcceptCallback),listener); // Wait until a connection is made before continuing.
//allDone.WaitOne();
} }
catch (Exception e)
{
MessageBox.Show(e.ToString());
}
}
public static void AcceptWorkThread(IAsyncResult ar)
{
Socket listener = (Socket)ar.AsyncState;
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
//Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback),state);
}
public static void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1)
{
// All the data has been read from the
// client. Display it on the console.
//Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",content.Length, content);
// Echo the data back to the client.
Send(handler, content);
}
else
{
Console.WriteLine(content);
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
} private void btn_stop_Click(object sender, EventArgs e)
{
btn_start.Enabled = true;
}
}
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
}