这个是C#打字游戏。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace 打字游戏
{
public partial class Form1 : Form
{
private int score;
public int speed = 10;
public Form1()
{ InitializeComponent();
}
public void init()
{
Random rnd = new Random();
Lblzm.Text = Convert.ToChar(rnd.Next(26) + 97).ToString();
Lblzm.Left = (int)(rnd.NextDouble() * (this.Width - Lblzm.Width));
Lblzm.Top = 24; }
private void MenuItem5_Click(object sender, EventArgs e)
{
if (lbltime.Text == "0")
{
MessageBox.Show("你还没设置打字时间!");
return;
}
init();
Timer1.Enabled = true;
Timer2.Enabled = true; lblscore.Text = score.ToString();
} private void menuItem20_Click(object sender, EventArgs e)
{
lbltime.Text = 60.ToString();
} private void Timer1_Tick(object sender, EventArgs e)
{
Lblzm.Top = Lblzm.Top + speed;
if (Lblzm.Top > this.Height)
{
init();
}
}
private void Form1_Activated(object sender, System.EventArgs e)
{
Label1.Top = this.Height - 100;
Label2.Top = this.Height - 100;
lblscore.Top = this.Height - 100;
lbltime.Top = this.Height - 100; }
private void Timer2_Tick(object sender, EventArgs e)
{
lbltime.Text = Convert.ToString(int.Parse(lbltime.Text) - 1); if(Convert.ToInt32(lbltime.Text)<=0)
{
Timer1.Enabled = false;
Timer2.Enabled = false;
Lblzm.Text = "";
MessageBox.Show("时间到!!!");
}
} private void Form1_Load(object sender, EventArgs e)
{
speed = 10;
lblscore.Text = 0.ToString();
lbltime.Text = 0.ToString();
label3.Text = "简单";
} private void Form1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar.ToString() == Lblzm.Text)
{
score++;
lblscore.Text = score.ToString();
init();
} } private void MenuItem7_Click(object sender, EventArgs e)
{
Timer1.Enabled = false;
Timer2.Enabled = false;
} private void MenuItem8_Click(object sender, EventArgs e)
{
Timer1.Enabled = true;
Timer2.Enabled = true;
} private void MenuItem9_Click(object sender, EventArgs e)
{
this.Close();
} private void menuItem12_Click(object sender, EventArgs e)
{
speed = 30;
label3.Text = "极难";
} private void menuItem3_Click(object sender, EventArgs e)
{
speed = 10;
label3.Text = "简单";
} private void menuItem4_Click(object sender, EventArgs e)
{
speed = 15;
label3.Text = "普通";
} private void menuItem11_Click(object sender, EventArgs e)
{
speed = 20;
label3.Text = "稍难";
}
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace 打字游戏
{
public partial class Form1 : Form
{
private int score;
public int speed = 10;
public Form1()
{ InitializeComponent();
}
public void init()
{
Random rnd = new Random();
Lblzm.Text = Convert.ToChar(rnd.Next(26) + 97).ToString();
Lblzm.Left = (int)(rnd.NextDouble() * (this.Width - Lblzm.Width));
Lblzm.Top = 24; }
private void MenuItem5_Click(object sender, EventArgs e)
{
if (lbltime.Text == "0")
{
MessageBox.Show("你还没设置打字时间!");
return;
}
init();
Timer1.Enabled = true;
Timer2.Enabled = true; lblscore.Text = score.ToString();
} private void menuItem20_Click(object sender, EventArgs e)
{
lbltime.Text = 60.ToString();
} private void Timer1_Tick(object sender, EventArgs e)
{
Lblzm.Top = Lblzm.Top + speed;
if (Lblzm.Top > this.Height)
{
init();
}
}
private void Form1_Activated(object sender, System.EventArgs e)
{
Label1.Top = this.Height - 100;
Label2.Top = this.Height - 100;
lblscore.Top = this.Height - 100;
lbltime.Top = this.Height - 100; }
private void Timer2_Tick(object sender, EventArgs e)
{
lbltime.Text = Convert.ToString(int.Parse(lbltime.Text) - 1); if(Convert.ToInt32(lbltime.Text)<=0)
{
Timer1.Enabled = false;
Timer2.Enabled = false;
Lblzm.Text = "";
MessageBox.Show("时间到!!!");
}
} private void Form1_Load(object sender, EventArgs e)
{
speed = 10;
lblscore.Text = 0.ToString();
lbltime.Text = 0.ToString();
label3.Text = "简单";
} private void Form1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar.ToString() == Lblzm.Text)
{
score++;
lblscore.Text = score.ToString();
init();
} } private void MenuItem7_Click(object sender, EventArgs e)
{
Timer1.Enabled = false;
Timer2.Enabled = false;
} private void MenuItem8_Click(object sender, EventArgs e)
{
Timer1.Enabled = true;
Timer2.Enabled = true;
} private void MenuItem9_Click(object sender, EventArgs e)
{
this.Close();
} private void menuItem12_Click(object sender, EventArgs e)
{
speed = 30;
label3.Text = "极难";
} private void menuItem3_Click(object sender, EventArgs e)
{
speed = 10;
label3.Text = "简单";
} private void menuItem4_Click(object sender, EventArgs e)
{
speed = 15;
label3.Text = "普通";
} private void menuItem11_Click(object sender, EventArgs e)
{
speed = 20;
label3.Text = "稍难";
}
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace 打字游戏
{
public partial class Form1 : Form
{
//定义分数
private int score;
//定义速度
public int speed = 10;
public Form1()
{ InitializeComponent();
}
public void init()
{
//产生随机数
Random rnd = new Random();
//个别化有随机数产生一个随机的字母
Lblzm.Text = Convert.ToChar(rnd.Next(26) + 97).ToString();
//随机的位置
Lblzm.Left = (int)(rnd.NextDouble() * (this.Width - Lblzm.Width));
Lblzm.Top = 24;}
private void MenuItem5_Click(object sender, EventArgs e)
{
//如果lblTime的内外为0,则提示要设置打字时间
if (lbltime.Text == "0")
{
MessageBox.Show("你还没设置打字时间!");
return;
}
//调用init方法,完成
init();
Timer1.Enabled = true;
Timer2.Enabled = true; //显示分数
lblscore.Text = score.ToString();
} //显示时间
private void menuItem20_Click(object sender, EventArgs e)
{
lbltime.Text = 60.ToString();
} //Timer事件,定时修改出现的文字的位置
private void Timer1_Tick(object sender, EventArgs e)
{
Lblzm.Top = Lblzm.Top + speed;
if (Lblzm.Top > this.Height)
{
init();
}
}
//设置Label1和Label2的Top位置,以及lblscore和lbltimeTop位置
private void Form1_Activated(object sender, System.EventArgs e)
{
Label1.Top = this.Height - 100;
Label2.Top = this.Height - 100;
lblscore.Top = this.Height - 100;
lbltime.Top = this.Height - 100; }
//定时更新剩余时间
private void Timer2_Tick(object sender, EventArgs e)
{
lbltime.Text = Convert.ToString(int.Parse(lbltime.Text) - 1); //如果时间已经用完了,就停止计时器,显示时间到了。
if(Convert.ToInt32(lbltime.Text)<=0)
{
Timer1.Enabled = false;
Timer2.Enabled = false;
Lblzm.Text = "";
MessageBox.Show("时间到!!!");
}
} //设定打字速度的初始值,设定lblscore和lbltime以及label3内容
private void Form1_Load(object sender, EventArgs e)
{
speed = 10;
lblscore.Text = 0.ToString();
lbltime.Text = 0.ToString();
label3.Text = "简单";
} //判断按下键是否正确,如果正确,则加分
private void Form1_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar.ToString() == Lblzm.Text)
{
score++;
lblscore.Text = score.ToString();
init();
} }
//停止打字
private void MenuItem7_Click(object sender, EventArgs e)
{
Timer1.Enabled = false;
Timer2.Enabled = false;
} //开始打字
private void MenuItem8_Click(object sender, EventArgs e)
{
Timer1.Enabled = true;
Timer2.Enabled = true;
} //退出程序
private void MenuItem9_Click(object sender, EventArgs e)
{
this.Close();
} //设置极难的打字,就是增加speed
private void menuItem12_Click(object sender, EventArgs e)
{
speed = 30;
label3.Text = "极难";
} //设置简单的打字速度,speed设置为10
private void menuItem3_Click(object sender, EventArgs e)
{
speed = 10;
label3.Text = "简单";
} //设置普通的打字速度,speed=15
private void menuItem4_Click(object sender, EventArgs e)
{
speed = 15;
label3.Text = "普通";
} //设置稍难的打字速度,speed为20
private void menuItem11_Click(object sender, EventArgs e)
{
speed = 20;
label3.Text = "稍难";
}
}
}