procedure CaptureScreen(AFileName: string);
const
  CAPTUREBLT = $40000000;
var
  hdcScreen: HDC;
  hdcCompatible: HDC;
  bmp: TBitmap;
  hbmScreen: HBITMAP;
begin
  hdcScreen := CreateDC('DISPLAY', nil, nil, nil);
  hdcCompatible := CreateCompatibleDC(hdcScreen);
  hbmScreen := CreateCompatibleBitmap(hdcScreen,
    GetDeviceCaps(hdcScreen, HORZRES),
    GetDeviceCaps(hdcScreen, VERTRES));
  SelectObject(hdcCompatible, hbmScreen);
  bmp := TBitmap.Create;
  bmp.Handle := hbmScreen;
  BitBlt(hdcCompatible,
    0, 0,
    bmp.Width, bmp.Height,
    hdcScreen,
    0, 0,
    SRCCOPY or CAPTUREBLT);  bmp.SaveToFile(AFileName);
  bmp.Free;
  DeleteDC(hdcScreen);
  DeleteDC(hdcCompatible);
end;
DX Primary Surface截图代码!包含DX8与DX9两个版本...
interface{$DEFINE D3D9}uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls, Buttons,
{$IFDEF D3D9}
  // D3DX9, // use D3D to save surface
  Direct3D9
{$ELSE}
  // D3DX8, // use D3D to save surface
  Direct3D8
{$ENDIF};
...
procedure TForm1.BitBtn1Click(Sender: TObject);
// Capture screen through D3D.
var
  BitsPerPixel: Byte;
  {$IFDEF D3D9}
  pD3D: IDirect3D9;
  pSurface: IDirect3DSurface9;
  g_pD3DDevice: IDirect3DDevice9;
  {$ELSE}
  pD3D: IDirect3D8;
  pSurface: IDirect3DSurface8;
  g_pD3DDevice: IDirect3DDevice8;
  {$ENDIF}
  D3DPP: TD3DPresentParameters;
  ARect: TRect;
  LockedRect: TD3DLockedRect;
  BMP: TBitmap;
  i, p: Integer;
begin
  BitsPerPixel := GetDeviceCaps(Canvas.Handle, BITSPIXEL);
  FillChar(d3dpp, SizeOf(d3dpp), 0);
  D3DPP.Windowed := True;
  D3DPP.Flags := D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
  D3DPP.SwapEffect := D3DSWAPEFFECT_DISCARD;
  D3DPP.BackBufferWidth := Screen.Width;
  D3DPP.BackBufferHeight := Screen.Height;
  D3DPP.BackBufferFormat := D3DFMT_X8R8G8B8;
  {$IFDEF D3D9}
  pD3D := Direct3DCreate9(D3D_SDK_VERSION);
  pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow,
    D3DCREATE_SOFTWARE_VERTEXPROCESSING, @D3DPP, g_pD3DDevice);
  g_pD3DDevice.CreateOffscreenPlainSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, pSurface, nil);
  g_pD3DDevice.GetFrontBufferData(0, pSurface);
  {$ELSE}
  pD3D := Direct3DCreate8(D3D_SDK_VERSION);
  pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, GetDesktopWindow,
    D3DCREATE_SOFTWARE_VERTEXPROCESSING, D3DPP, g_pD3DDevice);
  g_pD3DDevice.CreateImageSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, pSurface);
  g_pD3DDevice.GetFrontBuffer(pSurface);
  {$ENDIF}
  // use D3D to save surface. Notes: D3DX%ab.dll is required!
//  D3DXSaveSurfaceToFile('Desktop.bmp', D3DXIFF_BMP, pSurface, nil,  nil);
  // use Bitmap to save surface
  ARect := Screen.DesktopRect;
  pSurface.LockRect(LockedRect, @ARect, D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_NOSYSLOCK or D3DLOCK_READONLY);
  BMP := TBitmap.Create;
  BMP.Width := Screen.Width;
  BMP.Height := Screen.Height;
  case BitsPerPixel of
    8:  BMP.PixelFormat := pf8bit;
    16: BMP.PixelFormat := pf16bit;
    24: BMP.PixelFormat := pf24bit;
    32: BMP.PixelFormat := pf32bit;
  end;
  p := Cardinal(LockedRect.pBits);
  for i := 0 to Screen.Height - 1 do
    begin
      CopyMemory(BMP.ScanLine[i], Ptr(p), Screen.Width * BitsPerPixel div 8);
      p := p + LockedRect.Pitch;
    end;
  BMP.SaveToFile('Desktop.bmp');
  BMP.Free;
  pSurface.UnlockRect;
end;
------------------------------------------------------
代码如上 :我游戏窗口化后无法正常截图 , 截图后黑屏图   用ALT+  print 能正常截图
奇怪问题

解决方案 »

  1.   

    在给你个帖子:
    http://www.52delphi.com/list.asp?ID=597
      

  2.   

    经过2个月 查阅了大量老外的博客 已经能对directx窗口后台截图  利用api hook 可以对directx窗口截图,窗口移动到屏幕外,或者showwindow(hwnd, sw_hide) 都能录到,窗口最小化是不行的 。在网上查阅到的2-3个例子都是需要在本程序使用DetourCreateProcessWithDll之类的,由本程序启动需要截屏的directx程序,截获Direct3DCreate9 得到Direct3D对象的接口指针 -》CreateDevice   得到d3ddevice 这样局限性比较大。我的程序可以直接挂钩已经在执行的进程,直接截屏。