以下是一个网上通用的线程池的类,我不知道怎么使用,哪位大侠可以讲解下,主要是那个TWorkItem怎么使用?
// 使用线程池
var
 AWorkItem: TRecvCommDataWorkItem; // 继承自TWorkItem
begin
 AWorkItem := TRecvCommDataWorkItem.Create;
 Move(PData[0], AWorkItem.FRecvData[0], PDataLen);
 AWorkItem.FRecvDataLen := PDataLen;
 FThreadPool.AddRequest(AWorkItem); // 向线程池分配一个任务
end;
以上的那个TWorkItem继承我一直没有明白我试过了程序,按他上面的那样无法编译。谁给我个完整的实例?谢谢
线程池源代码:
unit uThreadPool;{   aPool.AddRequest(TMyRequest.Create(RequestParam1, RequestParam2, ...)); }interface
uses
  Windows,
  Classes;// 是否记录日志
// {$DEFINE NOLOGS}type
  TCriticalSection = class(TObject)
  protected
    FSection: TRTLCriticalSection;
  public
    constructor Create;
    destructor Destroy; override;
    // 进入临界区
    procedure Enter;
    // 离开临界区
    procedure Leave;
    // 尝试进入
    function TryEnter: Boolean;
  end;type
  // 储存请求数据的基本类
  TWorkItem = class(TObject)
  public
    // 是否有重复任务
    function IsTheSame(DataObj: TWorkItem): Boolean; virtual;
    // 如果 NOLOGS 被定义,则禁用。
    function TextForLog: string; virtual;
  end;type
  TThreadsPool = class;  //线程状态
  TThreadState = (tcsInitializing, tcsWaiting, tcsGetting, tcsProcessing,
    tcsProcessed, tcsTerminating, tcsCheckingDown);
  // 工作线程仅用于线程池内, 不要直接创建并调用它。
  TProcessorThread = class(TThread)
  private
    // 创建线程时临时的Event对象, 阻塞线程直到初始化完成
    hInitFinished: THandle;
    // 初始化出错信息
    sInitError: string;
    FTag: Integer;
    FTerminated: Boolean;
    // 记录日志
    procedure WriteLog(const Str: string; Level: Integer = 0);
  protected
    // 线程临界区同步对像
    csProcessingDataObject: TCriticalSection;
    // 平均处理时间
    FAverageProcessing: Integer;
    // 等待请求的平均时间
    FAverageWaitingTime: Integer;
    // 本线程实例的运行状态
    FCurState: TThreadState;
    // 本线程实例所附属的线程池
    FPool: TThreadsPool;
    // 当前处理的数据对像。
    FProcessingDataObject: TWorkItem;
    // 线程停止 Event, TProcessorThread.Terminate 中开绿灯
    hThreadTerminated: THandle;
    uProcessingStart: DWORD;
    // 开始等待的时间, 通过 GetTickCount 取得。
    uWaitingStart: DWORD;
    // 计算平均工作时间
    function AverageProcessingTime: DWORD;
    // 计算平均等待时间
    function AverageWaitingTime: DWORD;
    procedure Execute; override;
    function IamCurrentlyProcess(DataObj: TWorkItem): Boolean;
    // 转换枚举类型的线程状态为字串类型
    function InfoText: string;
    // 线程是否长时间处理同一个请求?(已死掉?)
    function IsDead: Boolean;
    // 线程是否已完成当成任务
    function isFinished: Boolean;
    // 线程是否处于空闲状态
    function isIdle: Boolean;
    // 平均值校正计算。
    function NewAverage(OldAvg, NewVal: Integer): Integer;
  public
    constructor Create(APool: TThreadsPool);
    destructor Destroy; override;
    procedure Terminate;
    property Tag: Integer read FTag write FTag;
    property Terminated: Boolean read FTerminated;
  end;  // 线程初始化时触发的事件
  TProcessorThreadInitializing = procedure(Sender: TThreadsPool; aThread:
    TProcessorThread) of object;
  // 线程结束时触发的事件
  TProcessorThreadFinalizing = procedure(Sender: TThreadsPool; aThread:
    TProcessorThread) of object;
  // 线程处理请求时触发的事件
  TProcessRequest = procedure(Sender: TThreadsPool; WorkItem: TWorkItem;
    aThread: TProcessorThread) of object;
  TEmptyKind = (
    ekQueueEmpty, //任务被取空后
    ekProcessingFinished // 最后一个任务处理完毕后
    );
  // 任务队列空时触发的事件
  TQueueEmpty = procedure(Sender: TThreadsPool; EmptyKind: TEmptyKind) of
    object;  TThreadsPool = class(TComponent)
  private
    csQueueManagment: TCriticalSection;
    csThreadManagment: TCriticalSection;
    FProcessRequest: TProcessRequest;
    FQueue: TList;
    FQueueEmpty: TQueueEmpty;
    // 线程超时阀值
    FThreadDeadTimeout: DWORD;
    FThreadFinalizing: TProcessorThreadFinalizing;
    FThreadInitializing: TProcessorThreadInitializing;
    // 工作中的线程
    FThreads: TList;
    // 执行了 terminat 发送退出指令, 正在结束的线程.
    FThreadsKilling: TList;
    // 最少, 最大线程数
    FThreadsMax: Integer;
    // 最少, 最大线程数
    FThreadsMin: Integer;
    // 池平均等待时间
    function PoolAverageWaitingTime: Integer;
    procedure WriteLog(const Str: string; Level: Integer = 0);
  protected
    FLastGetPoint: Integer;
    // Semaphore, 统计任务队列
    hSemRequestCount: THandle;
    // Waitable timer. 每30触发一次的时间量同步
    hTimCheckPoolDown: THandle;
    // 线程池停机(检查并清除空闲线程和死线程)
    procedure CheckPoolDown;
    // 清除死线程,并补充不足的工作线程
    procedure CheckThreadsForGrow;
    procedure DoProcessed;
    procedure DoProcessRequest(aDataObj: TWorkItem; aThread: TProcessorThread);
      virtual;
    procedure DoQueueEmpty(EmptyKind: TEmptyKind); virtual;
    procedure DoThreadFinalizing(aThread: TProcessorThread); virtual;
    // 执行事件
    procedure DoThreadInitializing(aThread: TProcessorThread); virtual;
    // 释放 FThreadsKilling 列表中的线程
    procedure FreeFinishedThreads;
    // 申请任务
    procedure GetRequest(out Request: TWorkItem);
    // 清除死线程
    procedure KillDeadThreads;
  public
    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;
    // 就进行任务是否重复的检查, 检查发现重复就返回 False
    function AddRequest(aDataObject: TWorkItem; CheckForDoubles: Boolean =
      False): Boolean; overload;
    // 转换枚举类型的线程状态为字串类型
    function InfoText: string;
  published
    // 线程处理任务时触发的事件
    property OnProcessRequest: TProcessRequest read FProcessRequest write
      FProcessRequest;
    // 任务列表为空时解发的事件
    property OnQueueEmpty: TQueueEmpty read FQueueEmpty write FQueueEmpty;
    // 线程结束时触发的事件
    property OnThreadFinalizing: TProcessorThreadFinalizing read
      FThreadFinalizing write FThreadFinalizing;
    // 线程初始化时触发的事件
    property OnThreadInitializing: TProcessorThreadInitializing read
      FThreadInitializing write FThreadInitializing;
    // 线程超时值(毫秒), 如果处理超时,将视为死线程
    property ThreadDeadTimeout: DWORD read FThreadDeadTimeout write
      FThreadDeadTimeout default 0;
    // 最大线程数
    property ThreadsMax: Integer read FThreadsMax write FThreadsMax default 1;
    // 最小线程数
    property ThreadsMin: Integer read FThreadsMin write FThreadsMin default 0;
  end;type
  //日志记志函数
  TLogWriteProc = procedure(
    const Str: string; //日志
    LogID: Integer = 0;
    Level: Integer = 0 //Level = 0 - 跟踪信息, 10 - 致命错误
    );var
  WriteLog: TLogWriteProc; // 如果存在实例就写日志implementation
uses
  SysUtils;// 储存请求数据的基本类
{
********************************** TWorkItem ***********************************
}function TWorkItem.IsTheSame(DataObj: TWorkItem): Boolean;
begin
  Result := False;
end; { TWorkItem.IsTheSame }function TWorkItem.TextForLog: string;
begin
  Result := 'Request';
end; { TWorkItem.TextForLog }{
********************************* TThreadsPool *********************************
}constructor TThreadsPool.Create(AOwner: TComponent);
var
  DueTo: Int64;
begin
{$IFNDEF NOLOGS}
  WriteLog('创建线程池', 5);
{$ENDIF}
  inherited;
  csQueueManagment := TCriticalSection.Create;
  FQueue := TList.Create;
  csThreadManagment := TCriticalSection.Create;
  FThreads := TList.Create;
  FThreadsKilling := TList.Create;
  FThreadsMin := 0;
  FThreadsMax := 1;
  FThreadDeadTimeout := 0;
  FLastGetPoint := 0;
  //
  hSemRequestCount := CreateSemaphore(nil, 0, $7FFFFFFF, nil);  DueTo := -1;
  //可等待的定时器(只用于Window NT4或更高)
  hTimCheckPoolDown := CreateWaitableTimer(nil, False, nil);  if hTimCheckPoolDown = 0 then // Win9x不支持
    // In Win9x number of thread will be never decrised
    hTimCheckPoolDown := CreateEvent(nil, False, False, nil)
  else
    SetWaitableTimer(hTimCheckPoolDown, DueTo, 30000, nil, nil, False);
end; { TThreadsPool.Create }destructor TThreadsPool.Destroy;
var
  n, i: Integer;
  Handles: array of THandle;
begin
{$IFNDEF NOLOGS}
  WriteLog('线程池销毁', 5);
{$ENDIF}
  csThreadManagment.Enter;  SetLength(Handles, FThreads.Count);
  n := 0;
  for i := 0 to FThreads.Count - 1 do
    if FThreads[i] <> nil then
    begin
      Handles[n] := TProcessorThread(FThreads[i]).Handle;
      TProcessorThread(FThreads[i]).Terminate;
      Inc(n);
    end;  csThreadManagment.Leave;  // lixiaoyu 添加于 2009.1.6,如没有此行代码无法成功释放正在执行中的工作者线程,死锁。  WaitForMultipleObjects(n, @Handles[0], True, 30000);  // 等待工作者线程执行终止  lixiaoyu 注释于 2009.1.6  csThreadManagment.Enter;  // lixiaoyu 添加于 2009.1.6 再次进入锁定,并释放资源
//  for i := 0 to FThreads.Count - 1 do
//    TProcessorThread(FThreads[i]).Free;
  FThreads.Free;
  FThreadsKilling.Free;
  csThreadManagment.Free;  csQueueManagment.Enter;
  for i := FQueue.Count - 1 downto 0 do
    TObject(FQueue[i]).Free;
  FQueue.Free;
  csQueueManagment.Free;  CloseHandle(hSemRequestCount);
  CloseHandle(hTimCheckPoolDown);
  inherited;
end; { TThreadsPool.Destroy }

解决方案 »

  1.   

    function TThreadsPool.AddRequest(aDataObject: TWorkItem; CheckForDoubles:
      Boolean = False): Boolean;
    var
      i: Integer;
    begin
    {$IFNDEF NOLOGS}
      WriteLog('AddRequest(' + aDataObject.TextForLog + ')', 2);
    {$ENDIF}
      Result := False;
      csQueueManagment.Enter;
      try
        // 如果 CheckForDoubles = TRUE
        // 则进行任务是否重复的检查
        if CheckForDoubles then
          for i := 0 to FQueue.Count - 1 do
            if (FQueue[i] <> nil)
              and aDataObject.IsTheSame(TWorkItem(FQueue[i])) then
              Exit; // 发现有相同的任务    csThreadManagment.Enter;
        try
          // 清除死线程,并补充不足的工作线程
          CheckThreadsForGrow;      // 如果 CheckForDoubles = TRUE
          // 则检查是否有相同的任务正在处理中
          if CheckForDoubles then
            for i := 0 to FThreads.Count - 1 do
              if TProcessorThread(FThreads[i]).IamCurrentlyProcess(aDataObject) then
                Exit; // 发现有相同的任务    finally
          csThreadManagment.Leave;
        end;    //将任务加入队列
        FQueue.Add(aDataObject);    //释放一个同步信号量
        ReleaseSemaphore(hSemRequestCount, 1, nil);
    {$IFNDEF NOLOGS}
        WriteLog('释放一个同步信号量)', 1);
    {$ENDIF}
        Result := True;
      finally
        csQueueManagment.Leave;
      end;
    {$IFNDEF NOLOGS}
      //调试信息
      WriteLog('增加一个任务(' + aDataObject.TextForLog + ')', 1);
    {$ENDIF}
    end; { TThreadsPool.AddRequest }{
    函 数 名:TThreadsPool.CheckPoolDown
    功能描述:线程池停机(检查并清除空闲线程和死线程)
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:31
    修改日期:2006.
    作    者:Kook
    附加说明:
    }procedure TThreadsPool.CheckPoolDown;
    var
      i: Integer;
    begin
    {$IFNDEF NOLOGS}
      WriteLog('TThreadsPool.CheckPoolDown', 1);
    {$ENDIF}
      csThreadManagment.Enter;
      try
    {$IFNDEF NOLOGS}
        WriteLog(InfoText, 2);
    {$ENDIF}
        // 清除死线程
        KillDeadThreads;
        // 释放 FThreadsKilling 列表中的线程
        FreeFinishedThreads;    // 如果线程空闲,就终止它
        for i := FThreads.Count - 1 downto FThreadsMin do
          if TProcessorThread(FThreads[i]).isIdle then
          begin
            //发出终止命令
            TProcessorThread(FThreads[i]).Terminate;
            //加入待清除队列
            FThreadsKilling.Add(FThreads[i]);
            //从工作队列中除名
            FThreads.Delete(i);
            //todo: ??
            Break;
          end;
      finally
        csThreadManagment.Leave;
      end;
    end; { TThreadsPool.CheckPoolDown }{
    函 数 名:TThreadsPool.CheckThreadsForGrow
    功能描述:清除死线程,并补充不足的工作线程
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:31
    修改日期:2006.
    作    者:Kook
    附加说明:
    }procedure TThreadsPool.CheckThreadsForGrow;
    var
      AvgWait: Integer;
      i: Integer;
    begin
      {
        New thread created if:
        新建线程的条件:
          1. 工作线程数小于最小线程数
          2. 工作线程数小于最大线程数 and 线程池平均等待时间 < 100ms(系统忙)
          3. 任务大于工作线程数的4倍
      }  csThreadManagment.Enter;
      try
        KillDeadThreads;
        if FThreads.Count < FThreadsMin then
        begin
    {$IFNDEF NOLOGS}
          WriteLog('工作线程数小于最小线程数', 4);
    {$ENDIF}
          for i := FThreads.Count to FThreadsMin - 1 do
          try
            FThreads.Add(TProcessorThread.Create(Self));
          except
            on e: Exception do          WriteLog(
                'TProcessorThread.Create raise: ' + e.ClassName + #13#10#9'Message: '
                + e.Message,
                9
                );
          end
        end
        else if FThreads.Count < FThreadsMax then
        begin
    {$IFNDEF NOLOGS}
          WriteLog('工作线程数小于最大线程数 and 线程池平均等待时间 < 100ms', 3);
    {$ENDIF}
          AvgWait := PoolAverageWaitingTime;
    {$IFNDEF NOLOGS}
          WriteLog(Format(
            'FThreads.Count (%d)<FThreadsMax(%d), AvgWait=%d',
            [FThreads.Count, FThreadsMax, AvgWait]),
            4
            );
    {$ENDIF}      if AvgWait < 100 then
          try
            FThreads.Add(TProcessorThread.Create(Self));
          except
            on e: Exception do
              WriteLog(
                'TProcessorThread.Create raise: ' + e.ClassName +
                #13#10#9'Message: ' + e.Message,
                9
                );
          end;
        end;
      finally
        csThreadManagment.Leave;
      end;
    end; { TThreadsPool.CheckThreadsForGrow }procedure TThreadsPool.DoProcessed;
    var
      i: Integer;
    begin
      if (FLastGetPoint < FQueue.Count) then
        Exit;
      csThreadManagment.Enter;
      try
        for i := 0 to FThreads.Count - 1 do
          if TProcessorThread(FThreads[i]).FCurState in [tcsProcessing] then
            Exit;
      finally
        csThreadManagment.Leave;
      end;
      DoQueueEmpty(ekProcessingFinished);
    end; { TThreadsPool.DoProcessed }procedure TThreadsPool.DoProcessRequest(aDataObj: TWorkItem; aThread:
      TProcessorThread);
    begin
      if Assigned(FProcessRequest) then
        FProcessRequest(Self, aDataObj, aThread);
    end; { TThreadsPool.DoProcessRequest }procedure TThreadsPool.DoQueueEmpty(EmptyKind: TEmptyKind);
    begin
      if Assigned(FQueueEmpty) then
        FQueueEmpty(Self, EmptyKind);
    end; { TThreadsPool.DoQueueEmpty }procedure TThreadsPool.DoThreadFinalizing(aThread: TProcessorThread);
    begin
      if Assigned(FThreadFinalizing) then
        FThreadFinalizing(Self, aThread);
    end; { TThreadsPool.DoThreadFinalizing }procedure TThreadsPool.DoThreadInitializing(aThread: TProcessorThread);
    begin
      if Assigned(FThreadInitializing) then
        FThreadInitializing(Self, aThread);
    end; { TThreadsPool.DoThreadInitializing }{
    函 数 名:TThreadsPool.FreeFinishedThreads
    功能描述:释放 FThreadsKilling 列表中的线程
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:34
    修改日期:2006.
    作    者:Kook
    附加说明:
    }procedure TThreadsPool.FreeFinishedThreads;
    var
      i: Integer;
    begin
      if csThreadManagment.TryEnter then
      try
        for i := FThreadsKilling.Count - 1 downto 0 do
          if TProcessorThread(FThreadsKilling[i]).isFinished then
          begin
            TProcessorThread(FThreadsKilling[i]).Free;
            FThreadsKilling.Delete(i);
          end;
      finally
        csThreadManagment.Leave
      end;
    end; { TThreadsPool.FreeFinishedThreads }{
    函 数 名:TThreadsPool.GetRequest
    功能描述:申请任务
    输入参数:out Request: TRequestDataObject
    返 回 值: 无
    创建日期:2006.10.22 11:34
    修改日期:2006.
    作    者:Kook
    附加说明:
    }procedure TThreadsPool.GetRequest(out Request: TWorkItem);
    begin
    {$IFNDEF NOLOGS}
      WriteLog('申请任务', 2);
    {$ENDIF}
      csQueueManagment.Enter;
      try
        //跳过空的队列元素
        while (FLastGetPoint < FQueue.Count) and (FQueue[FLastGetPoint] = nil) do
          Inc(FLastGetPoint);    Assert(FLastGetPoint < FQueue.Count);
        //压缩队列,清除空元素
        if (FQueue.Count > 127) and (FLastGetPoint >= (3 * FQueue.Count) div 4) then
        begin
    {$IFNDEF NOLOGS}
          WriteLog('FQueue.Pack', 1);
    {$ENDIF}
          FQueue.Pack;
          FLastGetPoint := 0;
        end;    Request := TWorkItem(FQueue[FLastGetPoint]);
        FQueue[FLastGetPoint] := nil;
        inc(FLastGetPoint);
        if (FLastGetPoint = FQueue.Count) then //如果队列中无任务
        begin      DoQueueEmpty(ekQueueEmpty);
          FQueue.Clear;
          FLastGetPoint := 0;
        end;
      finally
        csQueueManagment.Leave;
      end;
    end; { TThreadsPool.GetRequest }function TThreadsPool.InfoText: string;
    begin
      Result := '';
      //end;
      //{$ELSE}
      //var
      //  i: Integer;
      //begin
      //  csQueueManagment.Enter;
      //  csThreadManagment.Enter;
      //  try
      //    if (FThreads.Count = 0) and (FThreadsKilling.Count = 1) and
      //      TProcessorThread(FThreadsKilling[0]).isFinished then
      //      FreeFinishedThreads;
      //
      //    Result := Format(
      //      'Pool thread: Min=%d, Max=%d, WorkingThreadsCount=%d, TerminatedThreadCount=%d, QueueLength=%d'#13#10,
      //      [ThreadsMin, ThreadsMax, FThreads.Count, FThreadsKilling.Count,
      //      FQueue.Count]
      //        );
      //    if FThreads.Count > 0 then
      //      Result := Result + 'Working threads:'#13#10;
      //    for i := 0 to FThreads.Count - 1 do
      //      Result := Result + TProcessorThread(FThreads[i]).InfoText + #13#10;
      //    if FThreadsKilling.Count > 0 then
      //      Result := Result + 'Terminated threads:'#13#10;
      //    for i := 0 to FThreadsKilling.Count - 1 do
      //      Result := Result + TProcessorThread(FThreadsKilling[i]).InfoText + #13#10;
      //  finally
      //    csThreadManagment.Leave;
      //    csQueueManagment.Leave;
      //  end;
      //end;
      //{$ENDIF}
    end; { TThreadsPool.InfoText }{
    函 数 名:TThreadsPool.KillDeadThreads
    功能描述:清除死线程
    输入参数:无
    返 回 值: 无
    创建日期:2006.10.22 11:32
    修改日期:2006.
    作    者:Kook
    附加说明:
    }procedure TThreadsPool.KillDeadThreads;
    var
      i: Integer;
    begin
      // Check for dead threads
      if csThreadManagment.TryEnter then
      try
        for i := 0 to FThreads.Count - 1 do
          if TProcessorThread(FThreads[i]).IsDead then
          begin
            // Dead thread moverd to other list.
            // New thread created to replace dead one
            TProcessorThread(FThreads[i]).Terminate;
            FThreadsKilling.Add(FThreads[i]);
            try
              FThreads[i] := TProcessorThread.Create(Self);
            except
              on e: Exception do
              begin
                FThreads[i] := nil;
    {$IFNDEF NOLOGS}
                WriteLog(
                  'TProcessorThread.Create raise: ' + e.ClassName +
                  #13#10#9'Message: ' + e.Message,
                  9
                  );
    {$ENDIF}
              end;
            end;
          end;
      finally
        csThreadManagment.Leave
      end;
    end; { TThreadsPool.KillDeadThreads }function TThreadsPool.PoolAverageWaitingTime: Integer;
    var
      i: Integer;
    begin
      Result := 0;
      if FThreads.Count > 0 then
      begin
        for i := 0 to FThreads.Count - 1 do
          Inc(result, TProcessorThread(FThreads[i]).AverageWaitingTime);
        Result := Result div FThreads.Count
      end
      else
        Result := 1;
    end; { TThreadsPool.PoolAverageWaitingTime }procedure TThreadsPool.WriteLog(const Str: string; Level: Integer = 0);
    begin
    {$IFNDEF NOLOGS}
      uThreadPool.WriteLog(Str, 0, Level);
    {$ENDIF}
    end; { TThreadsPool.WriteLog }
      

  2.   


    // 工作线程仅用于线程池内, 不要直接创建并调用它。
    {
    ******************************* TProcessorThread *******************************
    }constructor TProcessorThread.Create(APool: TThreadsPool);
    begin
      WriteLog('创建工作线程', 5);
      inherited Create(True);
      FPool := aPool;
      FTerminated := False;
      FreeOnTerminate := True;     //让线程执行Terminate时自动释放其资源  FAverageWaitingTime := 1000;
      FAverageProcessing := 3000;  sInitError := '';
      {
      各参数的意义如下:
       
       参数一:填上 nil 即可。
       参数二:是否采用手动调整灯号。
       参数三:灯号的起始状态,False 表示红灯。
       参数四:Event 名称, 对象名称相同的话,会指向同一个对象,所以想要有两个Event对象,便要有两个不同的名称(这名称以字符串来存.为NIL的话系统每次会自己创建一个不同的名字,就是被次创建的都是新的EVENT)。
       传回值:Event handle。
      }
      hInitFinished := CreateEvent(nil, True, False, nil);
      hThreadTerminated := CreateEvent(nil, True, False, nil);
      csProcessingDataObject := TCriticalSection.Create;
      try
        WriteLog('TProcessorThread.Create::Resume', 3);
        Resume;
        //阻塞, 等待初始化完成
        WaitForSingleObject(hInitFinished, INFINITE);
        if sInitError <> '' then
          raise Exception.Create(sInitError);
      finally
        CloseHandle(hInitFinished);
      end;
      WriteLog('TProcessorThread.Create::Finished', 3);
    end; { TProcessorThread.Create }destructor TProcessorThread.Destroy;
    begin
      WriteLog('工作线程销毁', 5);
      CloseHandle(hThreadTerminated);
      csProcessingDataObject.Free;
      inherited;
    end; { TProcessorThread.Destroy }function TProcessorThread.AverageProcessingTime: DWORD;
    begin
      if (FCurState in [tcsProcessing]) then
        Result := NewAverage(FAverageProcessing, GetTickCount - uProcessingStart)
      else
        Result := FAverageProcessing
    end; { TProcessorThread.AverageProcessingTime }function TProcessorThread.AverageWaitingTime: DWORD;
    begin
      if (FCurState in [tcsWaiting, tcsCheckingDown]) then
        Result := NewAverage(FAverageWaitingTime, GetTickCount - uWaitingStart)
      else
        Result := FAverageWaitingTime
    end; { TProcessorThread.AverageWaitingTime }procedure TProcessorThread.Execute;type
      THandleID = (hidTerminateThread, hidRequest, hidCheckPoolDown);
    var
      WaitedTime: Integer;
      Handles: array[THandleID] of THandle;begin
      WriteLog('工作线程进常运行', 3);
      //当前状态:初始化
      FCurState := tcsInitializing;
      try
        //执行外部事件
        FPool.DoThreadInitializing(Self);
      except
        on e: Exception do
          sInitError := e.Message;
      end;  //初始化完成,初始化Event绿灯
      SetEvent(hInitFinished);  WriteLog('TProcessorThread.Execute::Initialized', 3);  //引用线程池的同步 Event
      Handles[hidTerminateThread] := hThreadTerminated;
      Handles[hidRequest] := FPool.hSemRequestCount;
      Handles[hidCheckPoolDown] := FPool.hTimCheckPoolDown;  //时间戳,
      //todo: 好像在线程中用 GetTickCount; 会不正常
      uWaitingStart := GetTickCount;
      //任务置空
      FProcessingDataObject := nil;  //大巡环
      while not terminated do
      begin
        //当前状态:等待
        FCurState := tcsWaiting;
        //阻塞线程,使线程休眠
        case WaitForMultipleObjects(Length(Handles), @Handles, False, INFINITE) -
          WAIT_OBJECT_0 of      WAIT_OBJECT_0 + ord(hidTerminateThread):
            begin
              WriteLog('TProcessorThread.Execute:: Terminate event signaled ', 5);
              //当前状态:正在终止线程
              FCurState := tcsTerminating;
              //退出大巡环(结束线程)
              Break;
            end;      WAIT_OBJECT_0 + ord(hidRequest):
            begin
              WriteLog('TProcessorThread.Execute:: Request semaphore signaled ', 3);
              //等待的时间
              WaitedTime := GetTickCount - uWaitingStart;
              //重新计算平均等待时间
              FAverageWaitingTime := NewAverage(FAverageWaitingTime, WaitedTime);
              //当前状态:申请任务
              FCurState := tcsGetting;
              //如果等待时间过短,则检查工作线程是否足够
              if WaitedTime < 5 then
                FPool.CheckThreadsForGrow;
              //从线程池的任务队列中得到任务
              FPool.GetRequest(FProcessingDataObject);
              //开始处理的时间戳
              uProcessingStart := GetTickCount;
              //当前状态:执行任务
              FCurState := tcsProcessing;
              try
    {$IFNDEF NOLOGS}
                WriteLog('Processing: ' + FProcessingDataObject.TextForLog, 2);
    {$ENDIF}
                //执行任务
                FPool.DoProcessRequest(FProcessingDataObject, Self);
              except
                on e: Exception do
                  WriteLog(
                    'OnProcessRequest for ' + FProcessingDataObject.TextForLog +
                    #13#10'raise Exception: ' + e.Message,
                    8
                    );
              end;          //释放任务对象
              csProcessingDataObject.Enter;
              try
                FProcessingDataObject.Free;
                FProcessingDataObject := nil;
              finally
                csProcessingDataObject.Leave;
              end;
              //重新计算
              FAverageProcessing := NewAverage(FAverageProcessing, GetTickCount -
                uProcessingStart);
              //当前状态:执行任务完毕
              FCurState := tcsProcessed;
              //执行线程外事件
              FPool.DoProcessed;          uWaitingStart := GetTickCount;
            end;
          WAIT_OBJECT_0 + ord(hidCheckPoolDown):
            begin
              // !!! Never called under Win9x
              WriteLog('TProcessorThread.Execute:: CheckPoolDown timer signaled ',
                4);
              //当前状态:线程池停机(检查并清除空闲线程和死线程)
              FCurState := tcsCheckingDown;
              FPool.CheckPoolDown;
            end;
        end;
      end;
      FCurState := tcsTerminating;  FPool.DoThreadFinalizing(Self);
    end; { TProcessorThread.Execute }function TProcessorThread.IamCurrentlyProcess(DataObj: TWorkItem): Boolean;
    begin
      csProcessingDataObject.Enter;
      try
        Result := (FProcessingDataObject <> nil) and
          DataObj.IsTheSame(FProcessingDataObject);
      finally
        csProcessingDataObject.Leave;
      end;
    end; { TProcessorThread.IamCurrentlyProcess }function TProcessorThread.InfoText: string;const
      ThreadStateNames: array[TThreadState] of string =
      (
        'tcsInitializing',
        'tcsWaiting',
        'tcsGetting',
        'tcsProcessing',
        'tcsProcessed',
        'tcsTerminating',
        'tcsCheckingDown'
        );begin
    {$IFNDEF NOLOGS}
      Result := Format(
        '%5d: %15s, AverageWaitingTime=%6d, AverageProcessingTime=%6d',
        [ThreadID, ThreadStateNames[FCurState], AverageWaitingTime,
        AverageProcessingTime]
          );
      case FCurState of
        tcsWaiting:
          Result := Result + ', WaitingTime=' + IntToStr(GetTickCount -
            uWaitingStart);
        tcsProcessing:
          Result := Result + ', ProcessingTime=' + IntToStr(GetTickCount -
            uProcessingStart);
      end;  csProcessingDataObject.Enter;
      try
        if FProcessingDataObject <> nil then
          Result := Result + ' ' + FProcessingDataObject.TextForLog;
      finally
        csProcessingDataObject.Leave;
      end;
    {$ENDIF}
    end; { TProcessorThread.InfoText }function TProcessorThread.IsDead: Boolean;
    begin
      Result :=
        Terminated or
        (FPool.ThreadDeadTimeout > 0) and (FCurState = tcsProcessing) and
        (GetTickCount - uProcessingStart > FPool.ThreadDeadTimeout);
      if Result then
        WriteLog('Thread dead', 5);
    end; { TProcessorThread.IsDead }function TProcessorThread.isFinished: Boolean;
    begin
      Result := WaitForSingleObject(Handle, 0) = WAIT_OBJECT_0;
    end; { TProcessorThread.isFinished }function TProcessorThread.isIdle: Boolean;
    begin
      // 如果线程状态是 tcsWaiting, tcsCheckingDown
      // 并且 空间时间 > 100ms,
      // 并且 平均等候任务时间大于平均工作时间的 50%
      // 则视为空闲。
      Result :=
        (FCurState in [tcsWaiting, tcsCheckingDown]) and
        (AverageWaitingTime > 100) and
        (AverageWaitingTime * 2 > AverageProcessingTime);
    end; { TProcessorThread.isIdle }function TProcessorThread.NewAverage(OldAvg, NewVal: Integer): Integer;
    begin
      Result := (OldAvg * 2 + NewVal) div 3;
    end; { TProcessorThread.NewAverage }procedure TProcessorThread.Terminate;
    begin
      WriteLog('TProcessorThread.Terminate', 5);
      FTerminated := True;
      inherited Terminate;
      SetEvent(hThreadTerminated);
    end; { TProcessorThread.Terminate }procedure TProcessorThread.WriteLog(const Str: string; Level: Integer = 0);
    begin
    {$IFNDEF NOLOGS}
      uThreadPool.WriteLog(Str, ThreadID, Level);
    {$ENDIF}
    end; { TProcessorThread.WriteLog }{
    ******************************* TCriticalSection *******************************
    }constructor TCriticalSection.Create;
    begin
      InitializeCriticalSection(FSection);
    end; { TCriticalSection.Create }destructor TCriticalSection.Destroy;
    begin
      DeleteCriticalSection(FSection);
    end; { TCriticalSection.Destroy }procedure TCriticalSection.Enter;
    begin
      EnterCriticalSection(FSection);
    end; { TCriticalSection.Enter }procedure TCriticalSection.Leave;
    begin
      LeaveCriticalSection(FSection);
    end; { TCriticalSection.Leave }function TCriticalSection.TryEnter: Boolean;
    begin
      Result := TryEnterCriticalSection(FSection);
    end; { TCriticalSection.TryEnter }procedure NoLogs(const Str: string; LogID: Integer = 0; Level: Integer = 0);
    begin
    end;initialization
      WriteLog := NoLogs;
    end.
      

  3.   

      TMyWorkItem = class(TWorkItem)
      Private
        sName: string;
    //    mForm: TForm;
      public
        constructor Create;
        // 是否有重复任务
        function IsTheSame(DataObj: TWorkItem): Boolean;override;
        // 如果 NOLOGS 被定义,则禁用。
        function TextForLog: string; override;
    //    procedure DoWork(); override;
        procedure DoWork(Sender: TThreadsPool; WorkItem: TWorkItem; aThread: TProcessorThread); override;
      end;
    {
    ********************************* TMyWorkItem *********************************
    }
    constructor TMyWorkItem.Create;
    begin
      inherited;
    end;function TMyWorkItem.IsTheSame(DataObj: TWorkItem): Boolean;
    begin
      Result := false;
    //  if self.sName = (DataObj as TMyWorkItem).sName then
    //    Result := true;
    end;function TMyWorkItem.TextForLog: string;
    begin
      Result := 'Request';
    end;//procedure TMyWorkItem.DoWork();
    procedure TMyWorkItem.DoWork(Sender: TThreadsPool; WorkItem: TWorkItem; aThread: TProcessorThread);
    begin
      Form1.Memo1.Lines.Append(timetostr(time()) + ' ---- ' + self.sName + ' Thread ID: ' +   inttostr(aThread.ThreadID) );  if Form1.Memo1.Lines.Count > 200 then Form1.Memo1.Lines.Clear ;
    end;==================================procedure TForm1.FormCreate(Sender: TObject);
    var
      DataIni:Tinifile;
    begin
      dataini := TInifile.Create('.\TPCFG.ini');
      FThreadPool.ThreadsMin := dataini.ReadInteger('ThreadPool','ThreadsMin',3);
      FThreadPool.ThreadsMax := dataini.ReadInteger('ThreadPool','ThreadsMax',25);
      FreeAndNil(dataini);
    {// 创建线程池
    //  FThreadPool := TThreadsPool.Create(Self); // 创建线程池
    //  FThreadPool.ThreadsMin := 3; // 初始工作线程数
    //  FThreadPool.ThreadsMax := 30; // 最大允许工作线程数
    }
      FThreadPool.OnProcessRequest := FThreadPoolProcessRequest; // 线程工作函数(ThreadsPool1ProcessRequest在工作者线程的Execute方法中被调用)end;procedure TForm1.FThreadPoolProcessRequest(Sender: TThreadsPool;
      WorkItem: TWorkItem; aThread: TProcessorThread);
    begin
    //  if (WorkItem is TMyWorkItem) then
    //      WorkItem.DoWork();
    ;
    end;procedure TForm1.Button1Click(Sender: TObject);
    var
     AWorkItem: TMyWorkItem; // 继承自TWorkItem
    begin
      AWorkItem := TMyWorkItem.Create;
      AWorkItem.sName := 'Qin';
    //  AWorkItem.mForm := self;
      FThreadPool.AddRequest(AWorkItem); // 向线程池分配一个任务
    end;
      

  4.   

    这个类其实与CnPack下的CnThreadPool.pas是类似的