Server程序: 放上以下控件:SaveDialog1,btnStartServer, ss,(TServerSocket)btnStartServer.OnClick(Sender:TObject); begin ss.Port:=2000; ss.Open; end;ss.OnClientRead(Sender: TObject;Socket: TCustomWinSocket); var sTemp:string; bufRecv:Pointer; iRecvLength:integer; begin if bReadText then begin sTemp:=Socket.ReceiveText; case sTemp[1] of MP_QUERY: begin //在这里拒绝 SaveDialog1.FileName:=Copy(sTemp,2,Length(STemp)); if SaveDialog1.Execute then begin Socket.SendText(MP_ACCEPT); fsRecv:=TFileStream.Create(SaveDialog1.FileName,fmCreate); end else Socket.SendText(MP_REFUSE+’去死’); end; MP_FILEPROPERTY: begin //要发送StrToInt(Copy(sTemp,2,Length(sTemp))) 次 //时间进度显示 Socket.SendText(MP_NEXTWILLBEDATA); end; MP_NEXTWILLBEDATA: begin Socket.SendText(MP_DATA); bReadText:=false; end; MP_END: begin fsRecv.Free bReadText:=true; end; MP_ABORT: begin fsRecv.Free; bReadText:=true; end; MP_CHAT: begin //Chat Msg end; end;{of case} end else begin try GetMem(bufRecv,2000);//2000 must >iBYTESEND Socket.ReceiveBuf(bufRecv^,iRecvLength); fsRecv.WriteBuffer(bufRecv^,iRecvLength); finally FreeMem(bufRecv,2000); end;{of try} bReadText:=true; Socket.SendText(MP_NEXTWILLBEDATA); end; end;Client程序: 放上以下控件:edtIPAddress,OpenDialog1,btnConnect,btnSendFile, cs. (TClientSocket)btnConnect.OnClick(Sender:TObject); begin cs.Address:=edtIPAddress.Text; cs.Port:=2000; cs.Connect; end;btnSendFile.OnClick(Sender:TObject); begin if OpenDialog1.Execute then Begin cs.Socket.SendText(MP_QUERY+OpenDialog1.FileName);//FileSize??? end; end;cs.OnRead(Sender: TObject;Socket: TCustomWinSocket); var sTemp:string; bufSend:pointer; begin sRecv:=Socket.ReceiveText; Case sRecv[1] of MP_REFUSE: ShowMessage(’Faint,be refused!’); MP_ACCEPT: begin fsSend:=TFileStream.Create(OpenDialog1.FileName,fmOpen); //iBYTEPERSEND是个常量,每次发送包的大小。 Socket.SendText(MP_FILEPROPERTY+Trunc(fsSend.Size/iBYTEPERSEND)+1); end; MP_NEXTWILLBEDATA: begin Socket.SendText(MP_NEXTWILLBEDATA); end; MP_DATA: begin try GetMem(bufSend,iBYTEPERSEND+1); if (fsSend.Position+1+iBYTEPERSEND) < fsSend.Size then begin fsSend.Read(bufSend^,iBYTEPERSEND); Socket.SendBuf(bufSend^,iBYTEPERSEND); fsSend.Free; end//普通的发送,大小为iBYTEPERSEND else begin fsSend.Read(bufSend^,fsSend.Size-fsSend.Position-1); Socket.SendBuf(bufSend^,fsSend.Size-fsSend.Position-1); end;//最后一次发送,发送剩余的数据 finally FreeMem(bufSend,iBYTEPERSEND+1); end;{of try} end; MP_ABORT: begin //被取消了:( fsSend.Free; end; end;{of case} end;
放上以下控件:SaveDialog1,btnStartServer,
ss,(TServerSocket)btnStartServer.OnClick(Sender:TObject);
begin
ss.Port:=2000;
ss.Open;
end;ss.OnClientRead(Sender: TObject;Socket: TCustomWinSocket);
var
sTemp:string;
bufRecv:Pointer;
iRecvLength:integer;
begin
if bReadText then
begin
sTemp:=Socket.ReceiveText;
case sTemp[1] of
MP_QUERY:
begin
//在这里拒绝
SaveDialog1.FileName:=Copy(sTemp,2,Length(STemp));
if SaveDialog1.Execute then
begin
Socket.SendText(MP_ACCEPT);
fsRecv:=TFileStream.Create(SaveDialog1.FileName,fmCreate);
end
else Socket.SendText(MP_REFUSE+’去死’);
end;
MP_FILEPROPERTY:
begin
//要发送StrToInt(Copy(sTemp,2,Length(sTemp))) 次
//时间进度显示
Socket.SendText(MP_NEXTWILLBEDATA);
end;
MP_NEXTWILLBEDATA:
begin
Socket.SendText(MP_DATA);
bReadText:=false;
end;
MP_END:
begin
fsRecv.Free
bReadText:=true;
end;
MP_ABORT:
begin
fsRecv.Free;
bReadText:=true;
end;
MP_CHAT:
begin
//Chat Msg
end;
end;{of case}
end
else begin
try
GetMem(bufRecv,2000);//2000 must >iBYTESEND
Socket.ReceiveBuf(bufRecv^,iRecvLength);
fsRecv.WriteBuffer(bufRecv^,iRecvLength);
finally
FreeMem(bufRecv,2000);
end;{of try}
bReadText:=true;
Socket.SendText(MP_NEXTWILLBEDATA);
end;
end;Client程序:
放上以下控件:edtIPAddress,OpenDialog1,btnConnect,btnSendFile,
cs. (TClientSocket)btnConnect.OnClick(Sender:TObject);
begin
cs.Address:=edtIPAddress.Text;
cs.Port:=2000;
cs.Connect;
end;btnSendFile.OnClick(Sender:TObject);
begin
if OpenDialog1.Execute then
Begin
cs.Socket.SendText(MP_QUERY+OpenDialog1.FileName);//FileSize???
end;
end;cs.OnRead(Sender: TObject;Socket: TCustomWinSocket);
var
sTemp:string;
bufSend:pointer;
begin
sRecv:=Socket.ReceiveText;
Case sRecv[1] of
MP_REFUSE:
ShowMessage(’Faint,be refused!’);
MP_ACCEPT:
begin
fsSend:=TFileStream.Create(OpenDialog1.FileName,fmOpen);
//iBYTEPERSEND是个常量,每次发送包的大小。
Socket.SendText(MP_FILEPROPERTY+Trunc(fsSend.Size/iBYTEPERSEND)+1);
end;
MP_NEXTWILLBEDATA:
begin
Socket.SendText(MP_NEXTWILLBEDATA);
end;
MP_DATA:
begin
try
GetMem(bufSend,iBYTEPERSEND+1);
if (fsSend.Position+1+iBYTEPERSEND) < fsSend.Size then
begin
fsSend.Read(bufSend^,iBYTEPERSEND);
Socket.SendBuf(bufSend^,iBYTEPERSEND);
fsSend.Free;
end//普通的发送,大小为iBYTEPERSEND
else begin
fsSend.Read(bufSend^,fsSend.Size-fsSend.Position-1);
Socket.SendBuf(bufSend^,fsSend.Size-fsSend.Position-1);
end;//最后一次发送,发送剩余的数据
finally
FreeMem(bufSend,iBYTEPERSEND+1);
end;{of try}
end;
MP_ABORT:
begin
//被取消了:(
fsSend.Free;
end;
end;{of case}
end;
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copyfile(pchar('newfile.txt'),pcha('//computername/direction/targer.txt'),false);