procedure TTRichTree.TreeView1CustomDrawItem(Sender: TCustomTreeView; Node: TTreeNode; State: TCustomDrawState; var DefaultDraw: Boolean); var brush: TBrush; cc : TColor; begin if (cdsSelected in State) or (cdsIndeterminate in State) then begin brush:= treeview1.Canvas.Brush; treeview1.Canvas.Brush.Color:= FSelColor; DefaultDraw:= true; treeview1.Canvas.Brush:= brush; end else if Node.DropTarget then begin brush:= treeview1.Canvas.Brush; treeview1.Canvas.Brush.Color:= FSelColor; DefaultDraw:= true; treeview1.Canvas.Brush:= brush; end else begin brush:= treeview1.Canvas.Brush; cc := FBgColor-1 ; if cc= clBlack then cc:= FBgColor+1; treeview1.Canvas.Brush.Color:= cc; DefaultDraw:= true; treeview1.Canvas.Brush:= brush; end; end;============================================================== 如果可以,请支持一下 http://expert.csdn.net/Expert/topic/2308/2308724.xml?temp=.1731226
Node: TTreeNode; State: TCustomDrawState; var DefaultDraw: Boolean);
var brush: TBrush;
cc : TColor;
begin
if (cdsSelected in State) or (cdsIndeterminate in State) then
begin
brush:= treeview1.Canvas.Brush;
treeview1.Canvas.Brush.Color:= FSelColor;
DefaultDraw:= true;
treeview1.Canvas.Brush:= brush;
end else
if Node.DropTarget then
begin
brush:= treeview1.Canvas.Brush;
treeview1.Canvas.Brush.Color:= FSelColor;
DefaultDraw:= true;
treeview1.Canvas.Brush:= brush;
end else
begin
brush:= treeview1.Canvas.Brush;
cc := FBgColor-1 ;
if cc= clBlack then cc:= FBgColor+1;
treeview1.Canvas.Brush.Color:= cc;
DefaultDraw:= true;
treeview1.Canvas.Brush:= brush;
end;
end;==============================================================
如果可以,请支持一下
http://expert.csdn.net/Expert/topic/2308/2308724.xml?temp=.1731226