if Sock <> INVALID_SOCKET then
begin
Result := True;
ClientSocket.FActive := True;
ClientSocket.FConnected := True;
ClientSocket.FSocket := Sock;
ClientSocket.FDomain := FDomain;
ClientSocket.SockType := FSockType;
ClientSocket.FProtocol := FProtocol;
ClientSocket.FBlockMode := FBlockMode;
ClientSocket.FRemoteHost := inet_ntoa(addr.sin_addr);
ClientSocket.FRemotePort := IntToStr(ntohs(addr.sin_port));
DoAccept(ClientSocket);
end;
DoAccept(ClientSocket);怎么理解什么意思if Assigned(FOnAccept) then
FOnAccept(Self, ClientSocket);
函数指针指向哪个函数呢求解
begin
Result := True;
ClientSocket.FActive := True;
ClientSocket.FConnected := True;
ClientSocket.FSocket := Sock;
ClientSocket.FDomain := FDomain;
ClientSocket.SockType := FSockType;
ClientSocket.FProtocol := FProtocol;
ClientSocket.FBlockMode := FBlockMode;
ClientSocket.FRemoteHost := inet_ntoa(addr.sin_addr);
ClientSocket.FRemotePort := IntToStr(ntohs(addr.sin_port));
DoAccept(ClientSocket);
end;
DoAccept(ClientSocket);怎么理解什么意思if Assigned(FOnAccept) then
FOnAccept(Self, ClientSocket);
函数指针指向哪个函数呢求解
FOnAccept是你的接受事件响应函数,以便完成你希望在接受时要做的事情
当你Assigned(FOnAccept)=True 时
表明你响应了OnAccept 事件
FOnAccept(Self, ClientSocket);表示调用你写的响应事件的函数 Self, ClientSocket 就是 OnAccept 事件的函数参数 DoAccept(ClientSocket) 就是函数调用 执行DoAccept这个函数 方法