用键盘PRINT再获取面板上的内容,
给控件。

解决方案 »

  1.   

    var 
      DC : HDC; 
      ABitmap:TBitmap; 
    begin 
      DC := GetDC (GetDesktopWindow); 
      ABitmap:=TBitmap.Create; 
      try 
        ABitmap.Width  := GetDeviceCaps (DC, HORZRES); 
        ABitmap.Height := GetDeviceCaps (DC, VERTRES); 
        BitBlt(ABitmap.Canvas.Handle, 0, 0, ABitmap.Width, 
               ABitmap.Height,DC, 0, 0, SRCCOPY); 
      finally 
        ReleaseDC (GetDesktopWindow, DC); 
      end; 
    Result:=ABitmap; 
    捕获屏幕并存成bitmap文件
      

  2.   

    屏幕抓取:  var     //变量声明
      Fullscreen:Tbitmap;  
      FullscreenCanvas:TCanvas;
      dc:HDC;
      //------------------------------------------------------------
      DC := GetDC (0);      //取得屏幕的 DC,参数0指的是屏幕
      FullscreenCanvas := TCanvas.Create;    //创建一个CANVAS对象
      FullscreenCanvas.Handle := DC;        //将屏幕的DC赋给HANDLE
      Fullscreen.Canvas.CopyRect 
      (Rect (0, 0, screen.Width,screen.Height),
      fullscreenCanvas,
      Rect (0, 0, Screen.Width, Screen.Height));
                                //把整个屏幕复制到BITMAP中
      FullscreenCanvas.Free;          //释放CANVAS对象
      ReleaseDC (0, DC);              //释放DC
      //SCREEN对象是DELPHI预先定义的屏幕对象,直接使用就行了。 
      

  3.   

    屏幕抓取:  var     //变量声明
      Fullscreen:Tbitmap;  
      FullscreenCanvas:TCanvas;
      dc:HDC;
      //------------------------------------------------------------
      DC := GetDC (0);      //取得屏幕的 DC,参数0指的是屏幕
      FullscreenCanvas := TCanvas.Create;    //创建一个CANVAS对象
      FullscreenCanvas.Handle := DC;        //将屏幕的DC赋给HANDLE
      Fullscreen.Canvas.CopyRect 
      (Rect (0, 0, screen.Width,screen.Height),
      fullscreenCanvas,
      Rect (0, 0, Screen.Width, Screen.Height));
                                //把整个屏幕复制到BITMAP中
      FullscreenCanvas.Free;          //释放CANVAS对象
      ReleaseDC (0, DC);              //释放DC
      //SCREEN对象是DELPHI预先定义的屏幕对象,直接使用就行了。 
      

  4.   

    我这里有一篇资料:
    Borland 公 司( 现 改 名 为INPRISE 公 司) 的DELPHI 是 当 前 最 为 方 便 的Windows 程 序 设
    计 工 具 之 一。 许 多 人 以 为DELPHI 是 作 为 数 据 库 开 发 工 具 出 现 的, 其 实 用DELPHI
    可 以 以 极 快 的 速 度 开 发 出 高 效 的Windows 程 序。 现 在 我 们 就 用DELPHI 来 编 写 一 个 实 用 的 屏 幕 拷 贝 程 序。 瞧 瞧, 下 面 的 画 面
    就 是 所 编 程 序 运 行 后 进 行 区 域 屏 幕 拷 贝 的 例 子, 还 不 错 吧 ! Borland 公 司 的 天 才 设 计 师 们 用 画 布(Tcanvas) 对 象 封 装 了Windows 的 大 部 分 图 形
    输 出 功 能, 这 使 得 我 们 可 以 通 过 他 以 更 直 观 的 方 式 和Windows 的 屏 幕 打 交 道,
    而 不 必 关 心 令 人 头 疼 的Windows API 函 数。 下 面 的 一 小 段 程 序 就 可 以 实 现 整 个
    屏 幕 的 图 象 拷 贝 了。   var     //变量声明
      Fullscreen:Tbitmap;  
      FullscreenCanvas:TCanvas;
      dc:HDC;
      //------------------------------------------------------------
      DC := GetDC (0);      //取得屏幕的 DC,参数0指的是屏幕
      FullscreenCanvas := TCanvas.Create;    //创建一个CANVAS对象
      FullscreenCanvas.Handle := DC;        //将屏幕的DC赋给HANDLE
      Fullscreen.Canvas.CopyRect 
      (Rect (0, 0, screen.Width,screen.Height),
      fullscreenCanvas,
      Rect (0, 0, Screen.Width, Screen.Height));
                                //把整个屏幕复制到BITMAP中
      FullscreenCanvas.Free;          //释放CANVAS对象
      ReleaseDC (0, DC);              //释放DC
      //SCREEN对象是DELPHI预先定义的屏幕对象,直接使用就行了。 
    看 了 以 上 代 码, 你 就 会 发 现 用DELPHI 写 屏 幕 拷 贝 程 序 的 确 很 简 单。 当 然 要 写 一 个 实 用 的 屏 幕 拷 贝 程 序, 光 靠 上 述 代 码 是 不 够 的, 下 面 讲 一
    下 主 要 的 编 程 思 路: 1. 全 屏 幕 拷 贝 的 实 现 首 先 隐 藏 拷 屏 程 序, 延 长 一 定 时 间 后, 利 用 上 述 的 程 序 即 可 实 现 屏 幕 的
    拷 贝。 2. 区 域 拷 贝 的 实 现 要 实 现 区 域 拷 贝 要 用 个 小 技 巧, 首 先 调 用 全 屏 幕 拷 贝 程 序 把 整 个 屏 幕 拷
    贝 下 来, 然 后 把 拷 贝 下 来 的 图 象 显 示 在 屏 幕 上, 之 后 就 可 以 让 用 户 在 上 面
    选 择 需 要 的 区 域, 最 后 才 将 用 户 选 定 的 区 域 复 制 下 来。 编 程 实 现: 1. 首 先 用DELPHI3 开 一 个 工 程。 2. 在FORM 上 放 置 一 个TPANEL 元 件, 设 置ALIGN=ALTOP, 再 选 部 件 条ADDITIONAL 上
    的TSCROLLBOX, 放 到FORM 上, 设 置ALIGN=ALCLIENT, 然 后 在SCROLLBOX 上 放 置 一 个
    TIMAGE 对 象。 3. 在PANEL 上 放 置4 个 按 钮, 分 别 为FULL SCREEN,REGIN,SAVE,EXIT。 4. 容 易 干 的 先 干, 在EXIT 按 钮 的CLICK 事 件 里 写 下 代 码 procedure TForm1.ExitClick(Sender: TObject);
    begin
        close;
    end;
    5. 接 着 是 实 现 全 屏 幕 拷 贝 了, 在FROM 上 放 置 一 个 记 时 器TTIMER,ENABLED 设 为
    FALSE,INTERVAL 设 为500, 也 就 是 半 秒 钟 激 活 一 次。 双 击TIMER 部 件, 写 上 如 下 的
    代 码。 procedure TForm1.Timer1Timer(Sender: TObject);
    var
     Fullscreen:Tbitmap;
     FullscreenCanvas:TCanvas;
     dc:HDC;
    begin
        timer1.Enabled:=false;   //取消时钟
        Fullscreen := TBitmap.Create;      //创建一个BITMAP来存放图象
        Fullscreen.Width := screen.width;
        Fullscreen.Height := screen.Height;
        DC := GetDC (0);   //取得屏幕的 DC,参数0指的是屏幕
        FullscreenCanvas := TCanvas.Create; //创建一个CANVAS对象
        FullscreenCanvas.Handle := DC;Fullscreen.Canvas.CopyRect 
    (Rect (0, 0, screen.Width, screen.Height), fullscreenCanvas,
    Rect (0, 0, Screen.Width, Screen.Height));
                //把整个屏幕复制到BITMAP中
        FullscreenCanvas.Free;          //释放CANVAS对象
        ReleaseDC (0, DC);              //释放DC
        //*******************************
        image1.picture.Bitmap:=fullscreen;//拷贝下的图象赋给IMAGE对象
        image1.Width:=fullscreen.Width;
        image1.Height:=fullscreen.Height;
        fullscreen.free;                //释放bitmap
        form1.WindowState:=wsNormal;    //复原窗口状态
        form1.show;                     //显示窗口
        messagebeep(1);  //BEEP叫一声,报告图象已经截取好了。
    end;
    6. 接 下 去FULLSCREEN 按 钮 上 的 代 码 就 很 简 单 了。 procedure TForm1.FullscreenClick(Sender: TObject);
    begin
        form1.WindowState:=wsMinimized; //最小化程序窗口
        form1.hide;                     //把程序藏起来    timer1.enabled:=true;           //打开记时器
    end;
    7. 拷 贝 到 了 图 象 当 然 要 存 起 来 了,SAVE 按 钮 就 有 了 用 武 之 地, 我 们 写 下 如
    下 代 码。 procedure TForm1.Save1Click(Sender: TObject);
    begin
      if savedialog1.Execute then
        begin
         form1.Image1.Picture.SaveToFile(savedialog1.filename)
        end;
    end;
    8. 下 面 是 区 域 拷 贝 的 实 现。 再New 一 个FORM,BorderStype 设 为 bsNone, 这 样 能 够 显 示
    为 全 屏 幕, 上 面 放 置 一 个TIMAGE 部 件,ALIGN 设 为ALCLIENT, 另 外 放 置 一 个TTIMER
    部 件,TIMER 部 件 的 程 序 跟 上 面 的 很 象, 因 为 它 首 先 要 实 现 的 是 全 屏 幕 的 拷
    贝。 procedure TForm2.Timer1Timer(Sender: TObject);
    var
     Fullscreen:Tbitmap;
     FullscreenCanvas:TCanvas;
     dc:HDC;
    begin
        timer1.Enabled:=false;
        Fullscreen := TBitmap.Create;    
        Fullscreen.Width := screen.width;
        Fullscreen.Height := screen.Height;
        DC := GetDC (0);  
        FullscreenCanvas := TCanvas.Create; 
        FullscreenCanvas.Handle := DC;
    Fullscreen.Canvas.CopyRect (Rect 
    (0, 0, screen.Width, screen.Height), fullscreenCanvas,
         Rect (0, 0, Screen.Width, Screen.Height));
        FullscreenCanvas.Free;         
        ReleaseDC (0, DC);
        image1.picture.Bitmap:=fullscreen;
        image1.Width:=fullscreen.Width;
        image1.Height:=fullscreen.Height;
        fullscreen.free;                
        form2.WindowState:=wsMaximized;
        form2.show;    messagebeep(1);
        foldx:=-1;
        foldy:=-1;
        image1.Canvas.Pen.mode:=pmnot; //笔的模式为取反
        image1.canvas.pen.color:=clblack; //笔为黑色
        image1.canvas.brush.Style:=bsclear; //空白刷子
        flag:=true;
    end;
    9.TIMAGE 部 件 上 有 两 个 事 件 的 程 序 需 要 编 写, 一 个 是ONMOUSEDOWN, 另 一 个
    是ONMOUSEMOVE。 10. 可 以 回 头 看 看 区 域 拷 贝 的 思 路, 此 时 需 要 作 区 域 拷 贝 的 屏 幕 我 们 已 经
    得 到, 也 显 示 在 屏 幕 上 了, 按 下 鼠 标 左 键 是 区 域 的 原 点, 此 后 移 动 鼠 标, 将
    有 一 个 矩 形 在 原 点 和 鼠 标 之 间, 它 会 随 着 鼠 标 的 移 动 而 变 化, 再 次 按 下 鼠
    标 的 左 键, 此 时 矩 形 所 包 含 的 区 域 就 是 我 们 要 得 到 的 图 象 了。 11. 所 以MOUSEDOWN 有 两 次 响 应 的 处 理, 见 以 下 程 序。 procedure TForm2.Image1MouseDown
    (Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; X, Y: Integer);
    var
     width,height:integer;
     newbitmap:Tbitmap;
    begin
      if (trace=false) then  // TRACE表示是否在追踪鼠标
       begin      //首次点击鼠标左键,开始追踪鼠标。
          flag:=false; 
       with image1.canvas do
          begin               
            moveTo(foldx,0);
            LineTo(foldx,screen.height);
            moveto(0,foldy);
            lineto(screen.width,foldy);
          end;
       x1:=x;             
       y1:=y;
       oldx:=x;
       oldy:=y;
       trace:=true;
       image1.Canvas.Pen.mode:=pmnot;     //笔的模式为取反
            //这样再在原处画一遍矩形,相当于擦除矩形。
       image1.canvas.pen.color:=clblack;  //笔为黑色
       image1.canvas.brush.Style:=bsclear;//空白刷子
       end
      else             
       begin       //第二次点击,表示已经得到矩形了,
                   //把它拷贝到FORM1中的IMAGE部件上。
        x2:=x;
        y2:=y;
        trace:=false;
        image1.canvas.rectangle(x1,y1,oldx,oldy);
        width:=abs(x2-x1);
        height:=abs(y2-y1);
        form1.image1.Width:=Width;
        form1.image1.Height:=Height;    newbitmap:=Tbitmap.create;  
        newbitmap.width:=width;
        newbitmap.height:=height;
    newbitmap.Canvas.CopyRect 
    (Rect (0, 0, width, Height),form2.image1.canvas,
         Rect (x1, y1,x2,y2)); //拷贝
        form1.image1.picture.bitmap:=newbitmap; //放到FORM的IMAGE上
        newbitmap.free;    
        form2.hide;
        form1.show;
      end;
    end;12.MOUSEMOVE 的 处 理 就 是 在 原 点 和 鼠 标 当 前 位 置 之 间 不 断 地 画 矩 形 和 擦
    除 矩 形。 procedure TForm2.Image1MouseMove
    (Sender: TObject; Shift: TShiftState; X,
      Y: Integer);
    begin
     if trace=true then   //是否在追踪