我想你主要是需要CARDs.DLL里面存的资源吧?也就是那些图片?
用LoadBitmap取出来。

解决方案 »

  1.   

    怎么用这个函数呢,麻烦你说详细一点好吗?
    Hpic:=loadlibrary('cards.dll');
    images.picture.bitamap:=TBitmap(LoadBitmap(Hpic,'10.bmp');
    我是这么用的,但是不行.
    哪位高手指点一下吧.
    感激不尽.
      

  2.   

    这是一个for win95的如何调用cards.dll的单元,贴出来你自己参考一下吧unit Unt_Cards;
      { CARDS.DLL - Card Display Technology }
      { notes:
        copy from newgroup Author: Jeroen Pluimers ([email protected])
        - CARDS.DLL is 16-bit in Win95!
      }
    interface  uses
        WinTypes;  const
        idClubsAce                  =  1;
        idClubs2                    =  2;
        idClubs3                    =  3;
        idClubs4                    =  4;
        idClubs5                    =  5;
        idClubs6                    =  6;
        idClubs7                    =  7;
        idClubs8                    =  8;
        idClubs9                    =  9;
        idClubs10                  =  10;
        idClubsJack                =  11;
        idClubsQueen                =  12;
        idClubsKing                =  13;    idDiamondsAce              =  14;
        idDiamonds2                =  15;
        idDiamonds3                =  16;
        idDiamonds4                =  17;
        idDiamonds5                =  18;
        idDiamonds6                =  19;
        idDiamonds7                =  20;
        idDiamonds8                =  21;
        idDiamonds9                =  22;
        idDiamonds10                =  23;
        idDiamondsJack              =  24;
        idDiamondsQueen            =  25;
        idDiamondsKing              =  26;    idHeartsAce                =  27;
        idHearts2                  =  28;
        idHearts3                  =  29;
        idHearts4                  =  30;
        idHearts5                  =  31;
        idHearts6                  =  32;
        idHearts7                  =  33;
        idHearts8                  =  34;
        idHearts9                  =  35;
        idHearts10                  =  36;
        idHeartsJack                =  37;
        idHeartsQueen              =  38;
        idHeartsKing                =  39;    idSpadesAce                =  40;
        idSpades2                  =  41;
        idSpades3                  =  42;
        idSpades4                  =  43;
        idSpades5                  =  44;
        idSpades6                  =  45;
        idSpades7                  =  46;
        idSpades8                  =  47;
        idSpades9                  =  48;
        idSpades10                  =  49;
        idSpadesJack                =  50;
        idSpadesQueen              =  51;
        idSpadesKing                =  52;    RankFirst = idClubsAce;
        RankLast = idClubsKing;
          RankCount = RankLast - RankFirst + 1;    idFaceFirst = idClubsAce;
        idFaceLast  = idSpadesKing;
          FaceCount = idFaceLast - idFaceFirst;      SuitCount = 4;    idDeckEmpty                =  53; { $35  }
        idDeckPattern1              =  54; { $36  }
        idDeckPattern2              =  55; { $37  }
        idDeckRobot                =  56; { $38  }
        idDeckRoses                =  57; { $39  }
        idDeckFlowers1              =  58; { $3A  }
        idDeckFlowers2              =  59; { $3B  }
        idDeckFishes                =  60; { $3C  }
        idDeckAquarium              =  61; { $3D  }
        idDeckShell                =  62; { $3E  }
        idDeckCastle                =  63; { $3F  }
        idDeckPalmbeach            =  64; { $40  }
        idDeckCardhand              =  65; { $41  }
        { there is no card# 66 }
        idDeckCross                =  67; { $43  }
        idDeckCircle                =  68; { $44  }    idDeckFirst = idDeckEmpty;
        idDeckLast  = idDeckCardhand;
          DeckCount = idDeckLast - idDeckFirst + 1;    idDeckSpecialFirst = idDeckCross;
        idDeckSpecialLast  = idDeckCircle;
          DeckSpecialCount = idDeckSpecialLast - idDeckSpecialFirst + 1;    idAnimateCardhand1          = 678; { $02A6 }
        idAnimateCardhand2          = 679; { $02A7 }
        idAnimateCastle            = 680; { $02A8 }
        idAnimateSunSmile          = 681; { $02A9 }
        idAnimateSunSmileTongue    = 682; { $02AA }
        idAnimateRobot1            = 683; { $02AB }
        idAnimateRobot2            = 684; { $02AC }  type
        TCardId = Cardinal; { Win32 - 31-bit unsigned integer
                              Win16 - 16-bit unsigned integer }
        TCardMode = Cardinal; { Win32 - 31-bit unsigned integer
                                Win16 - 16-bit unsigned integer }
        TCoordinate = Integer; { Win32 - 32-bit signed integer
                                Win16 - 16-bit signed integer }  function  cdtInit(var CardWidth, CardHeight: TCoordinate): Bool; {$ifdef
    Win32} stdcall; {$endif Win32}
      function  cdtDraw(aDC: HDC; X,Y: TCoordinate; Card: TCardId;
        Mode: TCardMode; Color: TColorRef): Bool; {$ifdef Win32} stdcall; {$endif
    Win32}
      function  cdtDrawExt(aDC: HDC; X,Y,Width,Height: TCoordinate; Card: TCardId;
        Mode: TCardMode; Color: TColorRef): Bool; {$ifdef Win32} stdcall; {$endif
    Win32}
      procedure cdtTerm; {$ifdef Win32} stdcall; {$endif Win32}
      function  cdtAnimate(aDC: HDC; Card: TCardId; X, Y: TCoordinate;
        AnimateIndex: Word): Bool; {$ifdef Win32} stdcall; {$endif Win32}implementationconst
    {$ifdef win32}
      sCardsDLL = 'CARDS.DLL';
    {$else}
      sCardsDLL = 'CARDS';
    {$endif win32}{$ifdef win32}
      function  cdtInit;    external sCardsDLL name 'cdtInit';
      function  cdtDraw;    external sCardsDLL name 'cdtDraw';
      function  cdtDrawExt; external sCardsDLL name 'cdtDrawExt';
      procedure cdtTerm;    external sCardsDLL name 'cdtTerm';
      function  cdtAnimate; external sCardsDLL name 'cdtAnimate';
    {$else}
      function  cdtInit;    external sCardsDLL index 1;
      function  cdtDraw;    external sCardsDLL index 2;
      function  cdtDrawExt; external sCardsDLL index 3;
      procedure cdtTerm;    external sCardsDLL index 4;
      function  cdtAnimate; external sCardsDLL index 5;
    {$endif win32}end.
      

  3.   

    很感谢你贴这么多,不过我还是不懂.我想知道loadbitmap怎么用?