function GetUserName: AnsiString;
var
lpName: PAnsiChar;
lpUserName: PAnsiChar;
lpnLength: DWORD;
begin
Result := '';
lpnLength := 0;
WNetGetUser(nil, nil, lpnLength); // 取得字串长度
if lpnLength > 0 then
begin
GetMem(lpUserName, lpnLength);
if WNetGetUser(lpName, lpUserName, lpnLength) = NO_ERROR then
Result := lpUserName;
FreeMem(lpUserName, lpnLength);
end;
end; { GetUserName }
var
lpName: PAnsiChar;
lpUserName: PAnsiChar;
lpnLength: DWORD;
begin
Result := '';
lpnLength := 0;
WNetGetUser(nil, nil, lpnLength); // 取得字串长度
if lpnLength > 0 then
begin
GetMem(lpUserName, lpnLength);
if WNetGetUser(lpName, lpUserName, lpnLength) = NO_ERROR then
Result := lpUserName;
FreeMem(lpUserName, lpnLength);
end;
end; { GetUserName }
function GetUserName: AnsiString;
var
lpName: PAnsiChar;
lpUserName: PAnsiChar;
lpnLength: DWORD;
begin
Result := '';
lpnLength := 0;
WNetGetUser(nil, nil, lpnLength); // 取得字串长度
if lpnLength > 0 then
begin
GetMem(lpUserName, lpnLength);
if WNetGetUser(lpName, lpUserName, lpnLength) = NO_ERROR then Result := lpUserName;
FreeMem(lpUserName, lpnLength);
end;
end; { GetUserName }
老兄,咱们这么默契。 :)