import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; import org.eclipse.swt.widgets.*; public class Snippet141 { static Display display; static Shell shell; static GC shellGC; static Color shellBackground; static ImageLoader loader; static ImageData[] imageDataArray; static Thread animateThread; static Image image; static final boolean useGIFBackground = false; public static void main(String[] args) { display = new Display(); shell = new Shell(display); shell.setSize(300, 300); shell.open(); shellGC = new GC(shell); shellBackground = shell.getBackground(); FileDialog dialog = new FileDialog(shell); dialog.setFilterExtensions(new String[] {"*.gif"}); String fileName = dialog.open(); if (fileName != null) { loader = new ImageLoader(); try { imageDataArray = loader.load(fileName); if (imageDataArray.length > 1) { animateThread = new Thread("Animation") { public void run() { /* Create an off-screen image to draw on, and fill it with the shell background. */ Image offScreenImage = new Image(display, loader.logicalScreenWidth, loader.logicalScreenHeight); GC offScreenImageGC = new GC(offScreenImage); offScreenImageGC.setBackground(shellBackground); offScreenImageGC.fillRectangle(0, 0, loader.logicalScreenWidth, loader.logicalScreenHeight); try { /* Create the first image and draw it on the off-screen image. */ int imageDataIndex = 0; ImageData imageData = imageDataArray[imageDataIndex]; if (image != null && !image.isDisposed()) image.dispose(); image = new Image(display, imageData); offScreenImageGC.drawImage( image, 0, 0, imageData.width, imageData.height, imageData.x, imageData.y, imageData.width, imageData.height); /* Now loop through the images, creating and drawing each one * on the off-screen image before drawing it on the shell. */ int repeatCount = loader.repeatCount; while (loader.repeatCount == 0 || repeatCount > 0) { switch (imageData.disposalMethod) { case SWT.DM_FILL_BACKGROUND: /* Fill with the background color before drawing. */ Color bgColor = null; if (useGIFBackground && loader.backgroundPixel != -1) { bgColor = new Color(display, imageData.palette.getRGB(loader.backgroundPixel)); } offScreenImageGC.setBackground(bgColor != null ? bgColor : shellBackground); offScreenImageGC.fillRectangle(imageData.x, imageData.y, imageData.width, imageData.height); if (bgColor != null) bgColor.dispose(); break; case SWT.DM_FILL_PREVIOUS: /* Restore the previous image before drawing. */ offScreenImageGC.drawImage( image, 0, 0, imageData.width, imageData.height, imageData.x, imageData.y, imageData.width, imageData.height); break; } imageDataIndex = (imageDataIndex + 1) % imageDataArray.length; imageData = imageDataArray[imageDataIndex]; image.dispose(); image = new Image(display, imageData); offScreenImageGC.drawImage( image, 0, 0, imageData.width, imageData.height, imageData.x, imageData.y, imageData.width, imageData.height); /* Draw the off-screen image to the shell. */ shellGC.drawImage(offScreenImage, 0, 0); /* Sleep for the specified delay time (adding commonly-used slow-down fudge factors). */ try { int ms = imageData.delayTime * 10; if (ms < 20) ms += 30; if (ms < 30) ms += 10; Thread.sleep(ms); } catch (InterruptedException e) { } /* If we have just drawn the last image, decrement the repeat count and start again. */ if (imageDataIndex == imageDataArray.length - 1) repeatCount--; } } catch (SWTException ex) { System.out.println("There was an error animating the GIF"); } finally { if (offScreenImage != null && !offScreenImage.isDisposed()) offScreenImage.dispose(); if (offScreenImageGC != null && !offScreenImageGC.isDisposed()) offScreenImageGC.dispose(); if (image != null && !image.isDisposed()) image.dispose(); } } }; animateThread.setDaemon(true); animateThread.start(); } } catch (SWTException ex) { System.out.println("There was an error loading the GIF"); } } while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } }
======================
说这种话不觉得没水准吗?
没有调查就乱发言
你可以看看现在有多少系统基于AWT/Swing
不过在我认为“swt和swing相跟用vb做出来的程序比确实是有点差距!”
希望大家能给个好点子,考虑一下怎样在java中插入flash动画!
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.widgets.*;
public class Snippet141 {
static Display display;
static Shell shell;
static GC shellGC;
static Color shellBackground;
static ImageLoader loader;
static ImageData[] imageDataArray;
static Thread animateThread;
static Image image;
static final boolean useGIFBackground = false;
public static void main(String[] args) {
display = new Display();
shell = new Shell(display);
shell.setSize(300, 300);
shell.open();
shellGC = new GC(shell);
shellBackground = shell.getBackground();
FileDialog dialog = new FileDialog(shell);
dialog.setFilterExtensions(new String[] {"*.gif"});
String fileName = dialog.open();
if (fileName != null) {
loader = new ImageLoader();
try {
imageDataArray = loader.load(fileName);
if (imageDataArray.length > 1) {
animateThread = new Thread("Animation") {
public void run() {
/* Create an off-screen image to draw on, and fill it with the shell background. */
Image offScreenImage = new Image(display, loader.logicalScreenWidth, loader.logicalScreenHeight);
GC offScreenImageGC = new GC(offScreenImage);
offScreenImageGC.setBackground(shellBackground);
offScreenImageGC.fillRectangle(0, 0, loader.logicalScreenWidth, loader.logicalScreenHeight);
try {
/* Create the first image and draw it on the off-screen image. */
int imageDataIndex = 0;
ImageData imageData = imageDataArray[imageDataIndex];
if (image != null && !image.isDisposed()) image.dispose();
image = new Image(display, imageData);
offScreenImageGC.drawImage(
image,
0,
0,
imageData.width,
imageData.height,
imageData.x,
imageData.y,
imageData.width,
imageData.height);
/* Now loop through the images, creating and drawing each one
* on the off-screen image before drawing it on the shell. */
int repeatCount = loader.repeatCount;
while (loader.repeatCount == 0 || repeatCount > 0) {
switch (imageData.disposalMethod) {
case SWT.DM_FILL_BACKGROUND:
/* Fill with the background color before drawing. */
Color bgColor = null;
if (useGIFBackground && loader.backgroundPixel != -1) {
bgColor = new Color(display, imageData.palette.getRGB(loader.backgroundPixel));
}
offScreenImageGC.setBackground(bgColor != null ? bgColor : shellBackground);
offScreenImageGC.fillRectangle(imageData.x, imageData.y, imageData.width, imageData.height);
if (bgColor != null) bgColor.dispose();
break;
case SWT.DM_FILL_PREVIOUS:
/* Restore the previous image before drawing. */
offScreenImageGC.drawImage(
image,
0,
0,
imageData.width,
imageData.height,
imageData.x,
imageData.y,
imageData.width,
imageData.height);
break;
}
imageDataIndex = (imageDataIndex + 1) % imageDataArray.length;
imageData = imageDataArray[imageDataIndex];
image.dispose();
image = new Image(display, imageData);
offScreenImageGC.drawImage(
image,
0,
0,
imageData.width,
imageData.height,
imageData.x,
imageData.y,
imageData.width,
imageData.height);
/* Draw the off-screen image to the shell. */
shellGC.drawImage(offScreenImage, 0, 0);
/* Sleep for the specified delay time (adding commonly-used slow-down fudge factors). */
try {
int ms = imageData.delayTime * 10;
if (ms < 20) ms += 30;
if (ms < 30) ms += 10;
Thread.sleep(ms);
} catch (InterruptedException e) {
}
/* If we have just drawn the last image, decrement the repeat count and start again. */
if (imageDataIndex == imageDataArray.length - 1) repeatCount--;
}
} catch (SWTException ex) {
System.out.println("There was an error animating the GIF");
} finally {
if (offScreenImage != null && !offScreenImage.isDisposed()) offScreenImage.dispose();
if (offScreenImageGC != null && !offScreenImageGC.isDisposed()) offScreenImageGC.dispose();
if (image != null && !image.isDisposed()) image.dispose();
}
}
};
animateThread.setDaemon(true);
animateThread.start();
}
} catch (SWTException ex) {
System.out.println("There was an error loading the GIF");
}
}
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) display.sleep();
}
display.dispose();
}
}
提供皮肤扩展的功能,感觉还是挺好的
VB作出的东西,说实话,我还真没看出好看来
可能真是审美观不同