我想在T1类调用GameCanves类里面的drawUnit()方法,画出不同位置的方块!import java.awt.*;
import java.awt.event.*;
public class T1 extends Frame
{
GameCanvas GC;
public static void main(String[] args)
{
T1 t = new T1();
t.show();
}
public T1()
{
GC = new GameCanvas();
this.setSize( 800,600 ) ;
this.addWindowListener(new winclose());
this.setVisible(true);
add(GC);
}
}
class GameCanvas extends Canvas
{
public void paint(Graphics g)
{
drawUnit(100,100);
}public void drawUnit(int i,int j){ Graphics g = getGraphics();
g.setColor(Color.blue);
g.fill3DRect(i,j,20,20,true); }
}class winclose extends WindowAdapter
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
import java.awt.event.*;
public class T1 extends Frame
{
GameCanvas GC;
public static void main(String[] args)
{
T1 t = new T1();
t.show();
}
public T1()
{
GC = new GameCanvas();
this.setSize( 800,600 ) ;
this.addWindowListener(new winclose());
this.setVisible(true);
add(GC);
}
}
class GameCanvas extends Canvas
{
public void paint(Graphics g)
{
drawUnit(100,100);
}public void drawUnit(int i,int j){ Graphics g = getGraphics();
g.setColor(Color.blue);
g.fill3DRect(i,j,20,20,true); }
}class winclose extends WindowAdapter
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
import java.awt.event.*;
public class T1 extends Frame
{
final GameCanvas GC;
public static void main(String[] args)
{
T1 t = new T1();
t.show();
}
public T1()
{
GC = new GameCanvas();
this.setSize( 800,600 ) ;
this.addWindowListener(new winclose());
this.setVisible(true);
add(GC);
// final
GC.addMouseListener(new MouseListener(){
public void mouseClicked(MouseEvent e){
} ;
public void mousePressed(MouseEvent e){
int x,y;
x = e.getX();
y = e.getY();
GC.drawUnit(x,y);
};
public void mouseReleased(MouseEvent e){
};
public void mouseEntered(MouseEvent e){
};
public void mouseExited(MouseEvent e){
};
});
}
}
class GameCanvas extends Canvas
{
public void paint(Graphics g)
{
drawUnit(400,400);
}public void drawUnit(int i,int j){ Graphics g = getGraphics();
g.setColor(Color.blue);
g.fill3DRect(i,j,20,20,true); }
}class winclose extends WindowAdapter
{
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
{
T1 t = new T1();
t.GC.drawUnit(111,222);//写这里就可以了
}
public static void main(String[] args)
{
T1 t = new T1();
GC.drawUnit(10,200);
t.show();
}
public T1()
{
GC = new GameCanvas();
this.add(GC);
this.setSize( 800,600 ) ;
this.addWindowListener(new winclose());
this.setVisible(true);
}
}