在FX里
//float4x4 matWorldView = mul(World ,View);
//float4x4 matWorldViewProj = mul(matWorldView,Projection);
我把上面的代码改成下面的 float4x4 matWorldView = World * View;
float4x4 matWorldViewProj = matWorldView * Projection;东西就不见了 - -! 是不是*号和mul不一样啊,高手帮我看看,郁闷
//float4x4 matWorldView = mul(World ,View);
//float4x4 matWorldViewProj = mul(matWorldView,Projection);
我把上面的代码改成下面的 float4x4 matWorldView = World * View;
float4x4 matWorldViewProj = matWorldView * Projection;东西就不见了 - -! 是不是*号和mul不一样啊,高手帮我看看,郁闷
dest.y = src0.y * src1.y;
dest.z = src0.z * src1.z;
dest.w = src0.w * src1.w;应该没重载 '*'