According to Peter Knutsen ([email protected]):"First you design an action resolution system, then you design a character creation system, then you design data formats for the various in-game mobile and immobile objects and intangibles, then you create the data files that contains these object data, then you create an engine that makes use of the algorithms of action resolution and character creation and that interprets the world object data. The order in which you do this is not vitally important. Then (after everything else is done) you make the actual game, using the game engine and secondary programs such as object data file editors. "see http://www.gamedev.net/reference/
character creation system, then you design data formats for the
various in-game mobile and immobile objects and intangibles,
then you create the data files that contains these object data,
then you create an engine that makes use of the algorithms of
action resolution and character creation and that interprets
the world object data. The order in which you do this is not
vitally important. Then (after everything else is done) you
make the actual game, using the game engine and secondary
programs such as object data file editors.
"see
http://www.gamedev.net/reference/